Changyangli / ar-storytelling
Project for SIGGRAPH 2022 paper "Interactive Augmented Reality Storytelling Guided by Scene Semantics"
☆16Updated 2 years ago
Alternatives and similar repositories for ar-storytelling:
Users that are interested in ar-storytelling are comparing it to the libraries listed below
- Official Pytorch implementation for 2020 3DV paper "PLACE: Proximity Learning of Articulation and Contact in 3D Environments" and trained…☆51Updated 2 years ago
- ☆75Updated 2 years ago
- The official repository for [CVPR2022] MOVER: Human-Aware Object Placement for Visual Environment Reconstruction.☆97Updated last year
- Dynamic Surface Function Networks for Clothed Human Bodies☆37Updated 3 years ago
- ☆66Updated last month
- Stochastic Scene-Aware Motion Prediction https://samp.is.tue.mpg.de/☆134Updated 3 years ago
- MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes☆31Updated 6 months ago
- [CVPR'21] LEAP: Learning Articulated Occupancy of People https://neuralbodies.github.io/LEAP☆75Updated 2 years ago
- Reconstructing Hand-Held Objects from Monocular Video, Siggraph Asia 2022 Conference Track☆92Updated last year
- official implementation of [Zhang and Tang, The Wanderings of Odysseus in 3D Scenes, CVPR'22]☆68Updated last year
- Synthesizing Long-Term 3D Human Motion and Interaction in 3D in CVPR2021☆95Updated 3 years ago
- Read You Like a "Mesh":Interactive Body Capture in First Person Video☆42Updated 3 years ago
- code release of paper "Compositional Human-Scene Interaction Synthesis with Semantic Control"☆96Updated 2 years ago
- Populating 3D Scenes by Learning Human-Scene Interaction https://posa.is.tue.mpg.de/☆100Updated 3 years ago
- ☆44Updated 3 years ago
- A Pytorch implementation of the bps code using chamfer distance on GPU☆61Updated 8 months ago
- Companion tools and website for CIRCLE dataset.☆46Updated last year
- We create D3D-HOI a dataset of monocular videos with ground truth annotations of 3D object pose and part motion during human-object inter…☆87Updated 3 years ago
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆86Updated last year
- Official implementation of our ECCV 2022 paper, "UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture".☆61Updated 2 months ago
- Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors, CVPR 2021☆80Updated 3 years ago
- COUCH: Towards Controllable Human-Chair Interactions, ECCV'22☆38Updated 2 years ago
- An OpenGL framework for pointcloud and mesh rendering☆15Updated 4 months ago
- A lab project impletementing the Neural State Machine☆14Updated 4 years ago
- ☆86Updated 2 years ago
- Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)☆91Updated 7 months ago
- ☆10Updated 2 years ago
- a pytorch cuda extension for fast (dual) quaternion operations☆25Updated last year
- PyTorch implementation of "NASA: Neural Articulated Shape Approximation"☆44Updated 4 years ago
- Official pytorch implementation of "Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Video…☆19Updated 2 years ago