vguzov / cloudrender
An OpenGL framework for pointcloud and mesh rendering
☆16Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for cloudrender
- [CVPR'23] Method to infer objects from human interactions☆40Updated last year
- ☆42Updated last month
- ☆33Updated 2 months ago
- Companion tools and website for CIRCLE dataset.☆45Updated last year
- [CVPR'21] LEAP: Learning Articulated Occupancy of People https://neuralbodies.github.io/LEAP☆73Updated 2 years ago
- [CVPR2024(Highlight)] NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priors☆58Updated 4 months ago
- Source code for the GCPR 2022 paper: <InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interaction>☆49Updated 6 months ago
- Unify text-motion datasets (like BABEL, HumanML3D, KIT-ML) into a common motion-text representation.☆32Updated last year
- [CVPR 2023] CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition☆41Updated last year
- ☆25Updated 4 months ago
- Generalizing Neural Human Fitting to Unseen Poses With Articulated SE(3) Equivariance (ICCV2023)☆46Updated 7 months ago
- ☆27Updated 10 months ago
- [CVPR 2024] This repo is official PyTorch implementation of Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Tran…☆73Updated last week
- ☆22Updated last year
- MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes☆32Updated 4 months ago
- Official Reimplementation of Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips (DiffHOI, ICCV23) https://judyye.g…☆36Updated last year
- PyTorch implementation of "NASA: Neural Articulated Shape Approximation"☆44Updated 4 years ago
- [AAAI 2023] Official PyTorch implementation of the paper "IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimat…☆37Updated 9 months ago
- implementation of paper: Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement☆24Updated last month
- Dressed Human Reconstrcution from Single-view Real World Image☆24Updated 7 months ago
- Official implementation of "Reconstructing Close Human Interaction from Multiple Views"☆38Updated 9 months ago
- A Pytorch implementation of the bps code using chamfer distance on GPU☆59Updated 6 months ago
- official implementation of [Zhang and Tang, The Wanderings of Odysseus in 3D Scenes, CVPR'22]☆66Updated 11 months ago
- Reconstructing Hand-Held Objects from Monocular Video, Siggraph Asia 2022 Conference Track☆91Updated last year
- The Fast Way From Vertices to Parametric 3D Humans☆40Updated 3 weeks ago
- Code to access and generate ProciGen dataset, CVPR'24.☆19Updated 4 months ago
- PyTorch code for EgoHMR (ICCV 2023): Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views☆67Updated last year
- code release of paper "Compositional Human-Scene Interaction Synthesis with Semantic Control"☆96Updated 2 years ago
- ☆41Updated last year
- A collection of existing public 3D Cloth Data☆35Updated 2 years ago