CatImmortal / TrinityLinks
基于Unity的纯C#(客户端+服务端+热更新)游戏开发整合方案
☆411Updated 3 years ago
Alternatives and similar repositories for Trinity
Users that are interested in Trinity are comparing it to the libraries listed below
Sorting:
- 基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。☆404Updated 2 weeks ago
- 基于Unity3D框架Game Framework( http://gameframework.cn )的教程和实例,对应教程:http://www.benmutou.com/archives/category/unity3d/game-framework☆251Updated 5 years ago
- Unity3D客户端和.Net Core服务器双端框架。DCET新群:1105670843☆380Updated 3 years ago
- Zero是Unity中的游戏开发框架,为游戏开发核心问题提供轻量高效的解决方案☆282Updated last year
- Unity的AssetBundle模块扩展插件,主要目的用于简化AssetBundle打包,提供AssetBundle管理,支持热更新、支持资源包下载、支持版本控制。☆358Updated 4 years ago
- unity帧同步游戏极简框架-客户端☆561Updated 6 years ago
- parse psd file and auto generate ui prefab(解析psd文件,一键生成ugui面板)☆616Updated 3 years ago
- unity帧同步游戏极简框架-客户端服务器共享逻辑☆450Updated 6 years ago
- Unity3D demo project for ILRuntime☆513Updated 2 years ago
- 基于unity3d引擎与c#语言的游戏框架/架构(包括客户端与服务器)。使用ServerPlatform作为服务端通信基础设施。☆282Updated last month
- 游戏技能系统框架☆365Updated 7 years ago
- ET斗地主Demo,ET开源链接:https://github.com/egametang/ET☆366Updated 2 years ago
- unity帧同步游戏极简框架-服务器☆274Updated 6 years ago
- 使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案☆781Updated 2 years ago
- forked from smilehao/xlua-framework,[update for unity2018]☆230Updated 3 years ago
- Unity3D AssetBundle 打包与管理系统☆595Updated 6 years ago
- xLua的mvvm框架,支持ugui,ngui,fairyGUI。。。☆270Updated 6 years ago
- 基于tolua的热更新框架V2☆633Updated 4 years ago
- 这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。☆527Updated 6 years ago
- UGUI图文混排 unity version: 2017.2+☆682Updated 5 years ago
- 基于GameFramework框架衍生的一个Wolong (huatuo)热更框架,接入luban配表工具,项目里包含例子工程,可直接写项目!☆476Updated last year
- X-ET 是一个融合了 ET, FairyGUI, luban, YooAsset 的缝合怪。☆286Updated last year
- Unity资源加载大师☆297Updated last year
- TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架☆869Updated 3 years ago
- ET + hybridlcr + YooAsset + luban + FGUI + NKGMoba + UniTask☆372Updated 2 years ago
- Based on UGUI to support emoji system on Text component.☆346Updated 4 years ago
- HybridCLR 是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for …☆134Updated 2 years ago
- MotionFramework is unity3d game framework.☆647Updated 2 years ago
- 基于ET框架的UI模块☆180Updated 9 months ago
- 一些对UnityGameFramework的扩展☆390Updated 2 months ago