基于unity3d引擎与c#语言的游戏框架/架构(包括客户端与服务器)。使用ServerPlatform作为服务端通信基础设施。
☆288Feb 11, 2026Updated 2 weeks ago
Alternatives and similar repositories for CSharpGameFramework
Users that are interested in CSharpGameFramework are comparing it to the libraries listed below
Sorting:
- 基于node.js与libevent的游戏服务器端通信底层架构与管理架构。主要用于支持C#实现的游戏逻辑服务器进程。可以支持windows、mac与linux(64bit)三种平台。☆11Sep 30, 2025Updated 5 months ago
- 基于Unity的纯C#(客户端+服务端+热更新)游戏开发整合方案☆411Apr 30, 2022Updated 3 years ago
- 基于Unity做的帧同步Demo,ECS架构☆1,132Jul 15, 2024Updated last year
- 剧情-技能编辑器☆249Oct 21, 2020Updated 5 years ago
- A simple and reusable skill system☆257Sep 27, 2020Updated 5 years ago
- Keyframe sync using ECS(R)☆577Sep 12, 2024Updated last year
- unity帧同步游戏极简框架-客户端服务器共享逻辑☆467Feb 19, 2019Updated 7 years ago
- 基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性☆339Jul 11, 2023Updated 2 years ago
- ☆203Nov 8, 2021Updated 4 years ago
- MotionFramework is unity3d game framework.☆653May 10, 2023Updated 2 years ago
- 游戏技能系统框架☆367Jun 11, 2018Updated 7 years ago
- c# AOI algorithm for cross linked list☆278Jul 17, 2021Updated 4 years ago
- xLua的mvvm框架,支持ugui,ngui,fairyGUI。。。☆274Dec 6, 2018Updated 7 years ago
- 提升你的生产力。☆2,697Jun 18, 2024Updated last year
- XMLib 动作游戏开发套件☆635Aug 16, 2021Updated 4 years ago
- Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。☆2,690Jan 19, 2026Updated last month
- unity 大地形切割、加载、AB☆233May 3, 2019Updated 6 years ago
- Unity3D AssetBundle 打包与管理系统☆594Jul 8, 2019Updated 6 years ago
- 提供高效率的较简单的Unity3d手游客户端的敏感词检测的算法,能应付大部分敏感词过滤需求☆158Apr 20, 2017Updated 8 years ago
- 我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统☆2,171Oct 13, 2020Updated 5 years ago
- 用Unity做的一个类Moba游戏Demo☆775Oct 12, 2019Updated 6 years ago
- 应用程序和游戏网络模块解决方案☆185Oct 17, 2024Updated last year
- Unity框架☆50Feb 19, 2019Updated 7 years ago
- TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架☆876Jan 10, 2022Updated 4 years ago
- Framework for lockstep RTS, TD, and MOBA games.☆1,513Sep 1, 2023Updated 2 years ago
- 1. 基于索引计数与对象绑定的AssetBundle加载管理简易框架。(参考: tangzx/ABSystem思路) 2. 集成资源热更以及版本强更框架(半成品)☆163Feb 11, 2026Updated 2 weeks ago
- Zero是Unity中的游戏开发框架,为游戏开发核心问题提供轻量高效的解决方案☆281Mar 14, 2024Updated last year
- Unity游戏热更新脚本☆224Jun 21, 2024Updated last year
- 多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。☆267Mar 4, 2021Updated 4 years ago
- 为独立游戏而生,Gameplay热更新游戏框架。(对初学者不友好)☆317May 11, 2023Updated 2 years ago
- A simple language similar to XML/JSON, which can describe both data and logic.☆59Feb 3, 2026Updated 3 weeks ago
- An MVVM & Databinding framework that can use C# and Lua to develop games☆2,170Aug 11, 2025Updated 6 months ago
- 基于unity3d重写的动作系统PosePlus,回合制策略游戏实现。☆218Sep 2, 2019Updated 6 years ago
- Unity HTFramework, a rapid development framework of client based on Unity.☆820Feb 2, 2026Updated 3 weeks ago
- 游戏中用于生成抛物线的编辑器, 如炮弹等投射物的轨迹, 不到100行代码☆37Jun 29, 2020Updated 5 years ago
- ☆30Jun 16, 2020Updated 5 years ago
- 基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!☆786Dec 24, 2024Updated last year
- Unity的AssetBundle模块扩展插件,主要目的用于简化AssetBundle打包,提供AssetBundle管理,支持热更新、支持资源包下载、支持版本控制。☆356Sep 8, 2020Updated 5 years ago
- unity帧同步游戏极简框架-客户端☆574Sep 1, 2018Updated 7 years ago