BobbyAnguelov / KRG
☆566Updated this week
Related projects: ⓘ
- A rendergraph-based graphical framework for Vulkan☆648Updated 2 years ago
- Esoterica Engine☆870Updated 7 months ago
- Game Engines with Source: Learning from the best☆412Updated 3 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆788Updated 4 months ago
- GPU-based Forward+ renderer☆484Updated 4 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆713Updated 4 months ago
- A minimalist and easy to use graphics API.☆497Updated this week
- ☆779Updated last week
- Advanced Vulkan rendering engine prototype☆566Updated 2 months ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files…☆262Updated last week
- A Vulkan game engine with a focus on data oriented design☆405Updated 3 months ago
- A modern cross-platform low-level graphics API☆615Updated this week
- Single source file FBX loader☆819Updated this week
- DirectX 12 Renderer☆312Updated 3 years ago
- Yet Another Vulkan Engine☆467Updated this week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆276Updated last week
- A Vulkan renderer written from scratch on stream☆1,264Updated 2 weeks ago
- ☆530Updated last month
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆588Updated 3 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆782Updated 2 years ago
- AMD ARR team rendering framework☆362Updated 6 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆632Updated 5 months ago
- Clustered shading implementation with bgfx☆427Updated 2 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,159Updated 2 years ago
- Data Driven Rendering repository☆244Updated 2 years ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆450Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆675Updated 3 weeks ago
- Immediate mode rendering and 3d gizmos.☆1,176Updated last year
- Sample projects demonstrating the usage of Diligent Engine☆332Updated last week
- Lightweight, multi-platform, data-oriented game engine.☆875Updated 6 months ago