Implementation of raytracing in rust from Peter Shirley's RTIW and RTTNW, Chapter-by-Chapter
☆34Apr 21, 2019Updated 7 years ago
Alternatives and similar repositories for raytracing_in_rust
Users that are interested in raytracing_in_rust are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A smol dark usercss for crates.io☆12Jun 22, 2020Updated 6 years ago
- Ray tracer from Peter Shirley's Ray Tracing In One Weekend / The Next Week, but in Rust.☆57Dec 4, 2022Updated 3 years ago
- Rust implementation of Peter Shirley's "Ray Tracing in One Weekend"☆93Apr 22, 2026Updated 5 months ago
- Benchmarks the Amethyst Game Engine by rendering as many bunny sprites as possible at 60fps☆15Oct 26, 2018Updated 7 years ago
- Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.☆18Jun 21, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A rust implementation of a raytracer.☆15Mar 24, 2025Updated last year
- Tutorials and examples for rendy☆36Aug 15, 2019Updated 7 years ago
- Physically based glTF rendering with Vulkan in Rust☆28May 14, 2020Updated 6 years ago
- 🔐 Small OAuth crate that follows the sans-io approach 🦀☆85Feb 3, 2026Updated 8 months ago
- Rayon RFC repo (experimental)☆11Feb 10, 2024Updated 2 years ago
- Draw shapes using Signed distance fields in Kha☆13Sep 12, 2022Updated 4 years ago
- Demo game using the Amethyst engine☆30Mar 13, 2019Updated 7 years ago
- A game development framework that provides basic tooling and a content authoring workflow☆57Nov 7, 2020Updated 5 years ago
- Rust bindings for Intel's ISPC texture compression☆17Sep 28, 2026Updated 2 weeks ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A library and tool for automata and formal languages, inspired by JFLAP☆25Mar 31, 2022Updated 4 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Oct 29, 2021Updated 4 years ago
- A fancy GPU path-tracer for photorealistic lighting and rendering written in C++, Rust, and CUDA C☆27Oct 23, 2018Updated 7 years ago
- source code☆14Mar 3, 2021Updated 5 years ago
- Real-time shopping list in Rust & Vanilla JS☆14Jul 20, 2023Updated 3 years ago
- Imgui core for Kha☆14Jul 17, 2019Updated 7 years ago
- ☆33Oct 30, 2023Updated 2 years ago
- Meshes with L-Systems☆134Apr 30, 2020Updated 6 years ago
- A simple path tracer built in Rust☆43Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- This is the egui integration crate for winit, ash and vk_mem.☆12Sep 9, 2021Updated 5 years ago
- A fast and lightweight 3D audio engine for Kha.☆43Oct 8, 2026Updated last week
- Code from the getting started guide☆10Aug 31, 2016Updated 10 years ago
- Rust implementation of SIMD-oriented Fast Mersenne Twister (SFMT) using stable SIMD☆33Sep 6, 2021Updated 5 years ago
- Mobile (iOS / Android) app that connects to the Pixels dice. Developed with Unity.☆15Oct 10, 2024Updated 2 years ago
- Signed distance field library usable on both CPU and GPU.☆17Feb 17, 2026Updated 8 months ago
- Build increasingly large machines to solve increasingly difficult problems☆63Jun 3, 2023Updated 3 years ago
- RFCs are documents that contain major plans and decisions for the engine☆32Apr 30, 2020Updated 6 years ago
- ☆11May 9, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- My Rust implementation of Ray Tracing in One Weekend by Peter Shirley.☆25Mar 29, 2023Updated 3 years ago
- Use the issues for discussion☆24May 23, 2019Updated 7 years ago
- WFC Overlapping Model implementation in haxe☆15Aug 19, 2018Updated 8 years ago
- Procedural foliage placer for Godot 4 and the Terrain3D plugin☆19Oct 1, 2026Updated 2 weeks ago
- Translation of Google's cld3 language detector into Rust. Just for fun.☆13Mar 8, 2018Updated 8 years ago
- ☆15Nov 19, 2022Updated 3 years ago
- Rust bindings for Intel's ISPC texture compression☆23Apr 12, 2022Updated 4 years ago