mwcz / rust-raytracer-weekendView external linksLinks
My Rust implementation of Ray Tracing in One Weekend by Peter Shirley.
☆25Mar 29, 2023Updated 2 years ago
Alternatives and similar repositories for rust-raytracer-weekend
Users that are interested in rust-raytracer-weekend are comparing it to the libraries listed below
Sorting:
- Rust traits for nonzero generic integers☆17May 24, 2022Updated 3 years ago
- Image viewer with tag based filtering☆16Jan 4, 2026Updated last month
- Electroplating simulation environment☆20Sep 26, 2024Updated last year
- A real-time simulation game about building a colony on an exo-planet for terminal lovers.☆12Jun 21, 2024Updated last year
- Generic Deck of Cards Library in Rust. Currently supports out of the box a traditional French Deck, Canasta, Euchre, Pinochle, Razz, Shor…☆22Jan 16, 2026Updated 3 weeks ago
- The boardgame Hive, written in Rust☆16Mar 15, 2024Updated last year
- Implicit Drop/move protection for Rust (linear types)☆12Jun 20, 2015Updated 10 years ago
- Linearization of N-dimensional array indices.☆16Feb 13, 2022Updated 4 years ago
- Entity-Component Based Graphics Engine rendered by Metal☆17Mar 16, 2022Updated 3 years ago
- ASCII Roguelike prototype in Rust using bracket-lib & specs☆11Jun 5, 2022Updated 3 years ago
- A set of safe Least Recently Used (LRU) map/cache types for Rust☆16Jan 25, 2023Updated 3 years ago
- A RTS about mice on the moon made for the 2020 Github Game Off☆39Jan 4, 2021Updated 5 years ago
- BVH library for Rust☆16Jul 6, 2021Updated 4 years ago
- Play sudoku on the command line☆19Oct 16, 2020Updated 5 years ago
- A Rust Sparse Voxel Octree that exploits exponent-of-2 constraints for performance.☆18May 29, 2015Updated 10 years ago
- A lean, minimal, and stable set of types for color interoperation between crates in Rust.☆29Jul 11, 2022Updated 3 years ago
- Rust GUI library.☆19Jul 29, 2024Updated last year
- A fast, iterator-based integer-only implementation of Bresenham's line algorithm in Rust.☆19Jun 24, 2022Updated 3 years ago
- Code for the paper "An Inverse Procedural Modeling Pipeline for SVBRDF Maps"☆18Oct 30, 2024Updated last year
- ktx2 parsing library☆18Nov 24, 2025Updated 2 months ago
- A graph crate with simplicity in mind☆89Oct 18, 2023Updated 2 years ago
- Rust implementation of http://pbrt.org/☆21Feb 1, 2026Updated 2 weeks ago
- Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.☆23Jan 28, 2026Updated 2 weeks ago
- A scene-graph implementation in Rust☆27Jan 14, 2026Updated last month
- GUI for rust-fractal-core, a mandelbrot fractal visualizer featuring perturbation based iteration methods, series approximation and multi…☆20Jul 17, 2022Updated 3 years ago
- Coordinate projection library☆24Aug 29, 2023Updated 2 years ago
- Color space conversion math made simple☆40Nov 20, 2024Updated last year
- ☆22Nov 19, 2023Updated 2 years ago
- Neat 3D math and graphics library☆37May 11, 2023Updated 2 years ago
- tinyrenderer implementation using Rust☆56Apr 22, 2023Updated 2 years ago
- Minesweeper game developed with Rust, WebAssembly (Wasm), and Canvas☆21Sep 11, 2023Updated 2 years ago
- Fallible allocation support for Rust's Vec☆30May 14, 2024Updated last year
- Generating procedural textures☆26Jun 22, 2021Updated 4 years ago
- Library for working with pixels and images☆27Apr 6, 2025Updated 10 months ago
- Blitting library for 2D sprites☆26Nov 26, 2025Updated 2 months ago
- A Rust port of the Sonant 4K synth with streaming support.☆29Feb 3, 2026Updated last week
- Streaming planetary terrain mapping☆63Jan 12, 2026Updated last month
- A pure Rust PNG image decoder and encoder based on lodepng.☆28Feb 4, 2026Updated last week
- A 4-dimensional labyrinth☆26Apr 4, 2019Updated 6 years ago