Beluki / 4kGL
A minimal starting point for 4k OpenGL demo/game programming.
☆15Updated 9 years ago
Alternatives and similar repositories for 4kGL
Users that are interested in 4kGL are comparing it to the libraries listed below
Sorting:
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- A single file drop-in memory leak tracking solution for C++ on Windows☆25Updated 4 years ago
- Framework for creating 1k demoscene intros.☆39Updated 3 years ago
- 4klang me beautiful☆19Updated last year
- The new generation of 4k intro frameworks.☆192Updated 9 months ago
- General purpose model viewer☆69Updated 7 months ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Excess demo engine☆101Updated 2 years ago
- A tool for keyframe animation & fragment shader management for 64k executables.☆105Updated 6 months ago
- iq's open source 1k / 4k framework(s)☆57Updated 5 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- Werkkzeug4 and Screens4☆23Updated 5 years ago
- Emerald☆10Updated 8 years ago
- An SDF path tracer☆23Updated 7 years ago
- ☆22Updated 8 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated this week
- A Trip Through The Graphics Pipeline☆61Updated 13 years ago
- ☆14Updated 8 years ago
- Software rasterizer based on Larrabee's☆42Updated 8 years ago
- Graphics prototyping framework☆37Updated last year
- Minimal DirectX 11 compute shader c++ example☆56Updated 3 years ago
- A bespoke sample compression codec for 64k intros☆41Updated last year
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Updated 11 years ago
- GNU Rocket Git mirror☆112Updated 4 months ago
- 4k intro framework in pure assembly. No Visual Studio required!☆33Updated 5 years ago
- Simple software rasterizer with OpenGL-like interface☆31Updated 2 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago