BeardScript / RogueSpaceShooter
An example project made with Rogue Engine
☆17Updated 3 years ago
Alternatives and similar repositories for RogueSpaceShooter:
Users that are interested in RogueSpaceShooter are comparing it to the libraries listed below
- A C# game engine based on OpenGL and OpenTK.☆10Updated 10 years ago
- An example project of an FPS game to use with Rogue Engine☆15Updated last year
- Voxel mesher with ambient occlusion☆40Updated 10 years ago
- Slice a MagicaVoxel project into smaller volumes☆17Updated 3 years ago
- Dynamic, procedural 3D full-scale planet demo☆14Updated 5 months ago
- Graphics system agnostic game engine core☆20Updated 5 years ago
- Experimental game-engine sandbox using OpenGL and ECS.☆19Updated 8 months ago
- Network physical synchronization model room based on babylonjs + ammojs☆14Updated 2 years ago
- Simple multiplayer voxel sandbox made in Unity.☆19Updated last year
- An Open Source Voxel RPG☆39Updated last week
- A game engine using C# / OpenTK, not very good☆18Updated 2 years ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆12Updated last year
- An inmediate mode GUI that works on top of Canvas2D (it can also work in WebGL)☆11Updated 3 years ago
- C#-based port of the AS3 entity framework, Ash.☆33Updated 11 years ago
- A navmesh editor leveraging recast.js☆13Updated 10 years ago
- Generic Level Editor 2D☆83Updated 2 years ago
- ☆14Updated 4 years ago
- experimental WebGL implementation of GPU-based geometry clipmaps☆17Updated last year
- Skeletal animation player using the WhiteBoxEngine☆15Updated 9 months ago
- 2D game engine so simple it works☆13Updated 5 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- Sample project showcasing usage of Arizona Framework for Flax Engine☆20Updated 4 months ago
- Glory is a modular Game Engine currently in development.☆17Updated this week
- A danmaku (bullet-hell) middleware & editor for Unity3D☆13Updated 9 years ago
- A demo for creating simple terrain using a height map strategy and the Xenko game engine.☆11Updated 5 years ago
- C++ code used in various Glare Tech Ltd products☆10Updated this week
- Minimal 2D drawing framework for Unity☆13Updated 10 years ago
- Dynamic pathfinding in dynamic environment library☆25Updated 9 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆44Updated 5 years ago
- The Havok Physics plugin runtime files (wasm and js)☆18Updated 4 months ago