BeardScript / RogueEngine
☆19Updated last year
Related projects ⓘ
Alternatives and complementary repositories for RogueEngine
- Lightweight mesh class for faster rendering and to reduce memory.☆11Updated 2 years ago
- A tech demo of a voxelizer implemented in C☆16Updated 3 years ago
- An A-Frame component for placing raytraced surfaces in a scene.☆27Updated 4 years ago
- three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with functions (cylindrical coordinates)☆39Updated last year
- aframevr component for auto baking ambient occlusion to the vertex colors☆23Updated 2 years ago
- Flexible version of built-in materials for three.js.☆34Updated 6 years ago
- ☆21Updated 2 years ago
- Play pre-simulated particle systems in A-Frame☆68Updated 10 months ago
- ☆22Updated 2 years ago
- Use 2D web content in a 3D scene☆33Updated 2 years ago
- Composable Game Input.☆59Updated last year
- A class for interpolation of position, rotation, and scale for networked THREE.js objects.☆24Updated last year
- Yet another voxels engine☆30Updated 3 years ago
- A JS port of CrystalOrb☆25Updated last year
- Optimized Graphics Advanced Rendering Engine☆21Updated 2 years ago
- WebGL dunes demo☆36Updated last year
- ☆26Updated last year
- First Person Controller☆23Updated 8 years ago
- Portals with three.js☆34Updated 3 years ago
- Cool demo.☆19Updated last year
- A Textarea component for A-Frame☆18Updated 2 months ago
- WebGL game engine☆50Updated 2 months ago
- ☆38Updated 2 years ago
- Mixing table for easy sprite animations in Three.js☆67Updated last year
- ☆56Updated 2 years ago
- Realtime voxel global illumination in WebGL.☆19Updated 11 months ago
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 5 years ago
- A collection of VR-ready shader worlds☆47Updated 3 years ago
- INACTIVE - MOZ_text glTF Extension☆18Updated 4 years ago