TiX V2.0
☆11Jan 28, 2023Updated 3 years ago
Alternatives and similar repositories for tix2
Users that are interested in tix2 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Custom game engine with DirectX 11/12 support, Physically Based Rendering, Mono C# scripting, and JSON scene serialization.☆15Jun 16, 2021Updated 4 years ago
- A partially implemented OpenGL version of the plugin Trapcode Particular for Adobe After Effects☆15Apr 23, 2019Updated 6 years ago
- lisp语言的音乐工具包,其中包括midi与五线谱的转换,音乐的一些列变化。这个是在复现电脑作曲的算法论文过程中所需的一些操作。☆11Oct 10, 2016Updated 9 years ago
- External C++ OpenGL particle rendering for Unity3D.☆15Jul 10, 2017Updated 8 years ago
- 鼠须管微软双拼配置☆11Jan 17, 2018Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- OpenGL的图片滤镜(二分、四分、九分、灰度、暖 色、冷色、漩涡、矩形马赛克、六边形马赛克、三角形马赛克、圆形马赛克、缩放、闪白、抖动、灵魂出窍、毛刺、幻觉、浮雕)☆12Feb 28, 2020Updated 6 years ago
- A collection of general purpose utilities for C# and .NET☆16Feb 16, 2025Updated last year
- Simple PBR test using DirectX 12.☆10Aug 18, 2019Updated 6 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆42Jan 7, 2019Updated 7 years ago
- a verlet rope sceneKit implementation☆15Oct 18, 2015Updated 10 years ago
- Experiments of generative-art and creative coding☆15Jan 4, 2023Updated 3 years ago
- Blast off enemies and be the last one standing!☆16Jan 31, 2026Updated 2 months ago
- ☆11Jun 2, 2020Updated 5 years ago
- A fully gpu particle system with Directx 11☆11Mar 3, 2026Updated last month
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- JS-QuadTree☆13Mar 12, 2024Updated 2 years ago
- Small library to apply vertex and fragment shaders to an offscreen image using framebuffer☆20Nov 18, 2017Updated 8 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆12Updated this week
- Puppeteer Avataaars with your iPhone X (and also test cartoons using BlendShapeRecorder data)☆22Sep 29, 2020Updated 5 years ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- Glare Rendering Engine☆11Apr 6, 2026Updated last week
- 3D Game Engine☆11Mar 5, 2019Updated 7 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14May 11, 2024Updated last year
- Imply games202 homework in C++ and OpenGL☆13Sep 14, 2022Updated 3 years ago
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Realtime GPU Raytracer (DXR)☆11Aug 15, 2020Updated 5 years ago
- A Toy Game Engine Using D3D12☆14Nov 2, 2020Updated 5 years ago
- Vulkan Port of Frank Luna's Introduction to 3D Game Programming With DirectX 12☆14Mar 11, 2022Updated 4 years ago
- DirectX12 Game Engine☆10May 23, 2023Updated 2 years ago
- Discrete and continuous level of detail generation for triangle meshes.☆50Apr 5, 2026Updated last week
- Simplified Nanite Implementation in MiniEngine☆24Sep 29, 2024Updated last year
- ☆20Mar 22, 2025Updated last year
- Renderer built with DirectX 11. PBR, HDR and a few other things.☆13Aug 1, 2023Updated 2 years ago
- Project Exodus - Unity to Unreal scene/project transfer tool.☆17Jan 29, 2023Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Library for generating levels of detail☆16Sep 11, 2023Updated 2 years ago
- iPhone X Face Tracking Character Avatar App with UniVRM☆24Nov 14, 2018Updated 7 years ago
- The unity framework for indie game development☆12Apr 17, 2025Updated 11 months ago
- Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volum…☆13Jul 6, 2025Updated 9 months ago
- Evergine Low-Level API samples.☆21Oct 20, 2025Updated 5 months ago
- swift playground in Xcode 9.3 using an SCNTechnique / shaders to outline shapes☆19May 15, 2018Updated 7 years ago
- DirectX12 Render Pipeline☆14Apr 5, 2022Updated 4 years ago