为手机网游客户端(cocos2d-x和unity 3D)准备的通信底层,包括tcp和kcp。分帧逻辑采用lengthfield,解决粘包问题。 cocos2x-x部分已实现thread,threadpool,同步互斥锁等内容。 项目还包括一个synflood的简单实现。
☆19Jan 22, 2017Updated 9 years ago
Alternatives and similar repositories for cocosocket
Users that are interested in cocosocket are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 一个非常简单的用ECS+PB+KCP实现的帧同步Demo,支持多客户端和服务器通信。☆15Feb 19, 2019Updated 7 years ago
- a voxel game tutorial use with cocos2dx3.6☆12Sep 22, 2015Updated 10 years ago
- 一个基于 Avalonia + AtomUI 的 IoTSharp 桌面客户端示例☆14Apr 16, 2026Updated last month
- unity 手机网络游戏框架 连接 skynet☆11Feb 18, 2017Updated 9 years ago
- 基于深度的Bloom实现☆17Jan 23, 2019Updated 7 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A voxel-based wind system for Unity with high quality and performance.☆26Dec 4, 2024Updated last year
- Agar.io cocos2dx-lua客户端配套的服务器☆27Aug 28, 2023Updated 2 years ago
- 一个skynet+mysql+redis服务器架构☆43Jan 13, 2019Updated 7 years ago
- ☆17Dec 15, 2015Updated 10 years ago
- 《游戏人工智能编程案例精粹》中的程序用在cocos creator中实现一遍。☆33Jun 1, 2020Updated 6 years ago
- CosmosEngine是一款轻量级的服务器框架,提供高速可靠UDP传输协议。支持网络多通道、服务器间RPC大数据流传输通讯,非常容易改成分布式服务器。本框架长期维护更新,LTS。☆73Mar 7, 2024Updated 2 years ago
- RTS tutorial project for Lockstep Framework☆18May 12, 2019Updated 7 years ago
- a ejoy2d tech demo☆50Aug 31, 2015Updated 10 years ago
- 内网穿透,NAT,花生壳☆11Jan 8, 2019Updated 7 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Flow field pathfinding algorithm implementation☆30Oct 17, 2016Updated 9 years ago
- 游戏中用于生成抛物线的编辑器, 如炮弹等投射物的轨迹, 不到100行代码☆37Jun 29, 2020Updated 5 years ago
- ☆14Nov 25, 2023Updated 2 years ago
- 弓箭射击的战斗demo☆53Mar 9, 2020Updated 6 years ago
- A ESC FrameWork,using lockstep in networking☆13Jan 3, 2025Updated last year
- 状态同步实现io游戏☆12Nov 27, 2018Updated 7 years ago
- A bunch of helpful utilities for Unity.☆17Feb 25, 2021Updated 5 years ago
- 用Unity实现的舞乙HIME的弹珠游戏,独立游戏。☆12Jan 4, 2017Updated 9 years ago
- 将原来的框架改为使用lua作为开发语言☆22Jun 4, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- 基于skynet引擎的回合制游戏搭建☆35May 3, 2018Updated 8 years ago
- AnimClipExtract的Demo展示提取AnimationClip的方法☆23Aug 10, 2018Updated 7 years ago
- 在kbengine中实现Promise风格的Async异步同步化编程☆14Nov 21, 2018Updated 7 years ago
- 多重血条,粒子特效置顶,BundleManger☆11May 28, 2018Updated 8 years ago
- A Linux multi-room chat wrote in c++ using multi-threading, and TCP,UDP Connections☆10Nov 27, 2014Updated 11 years ago
- 基于node.js与libevent的游戏服务器端通信底层架构与管理架构。主要用于支持C#实现的游戏逻辑服务器进程。可以支持windows、mac与linux(64bit)三种平台。☆12Apr 27, 2026Updated last month
- 游戏后端数据统计平台☆10Aug 5, 2015Updated 10 years ago
- Cocos Creator 2to3 Tools☆17May 19, 2021Updated 5 years ago
- unity ecs framework implemented by Lua☆67Jun 23, 2021Updated 4 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- SDK库,与SDK重打包工具配合使用☆23May 29, 2026Updated last week
- the solution of tcp on cocos2d-x☆82Jun 25, 2014Updated 11 years ago
- Unity3D memory compare every frame in editor☆12Jan 24, 2018Updated 8 years ago
- 游戏相关的工具项目,包含界面编辑器,场景编辑器,引擎底层代码,以及其他工具项目,大部分是C++项目,也有少数是C#项目☆31Dec 3, 2025Updated 6 months ago
- 模仿热门手游、页游《开心消消乐》的AS3版程序,项目代号lsx(乐三消)☆17Nov 16, 2025Updated 6 months ago
- TCP service for game☆24Oct 3, 2018Updated 7 years ago
- Unity的一个轻量级实体组件框架,具有强生命周期管理,组件依赖,异步组件等特性☆36Oct 28, 2025Updated 7 months ago