AndreyMoskalev565 / WFC-UnityLinks
☆22Updated 3 years ago
Alternatives and similar repositories for WFC-Unity
Users that are interested in WFC-Unity are comparing it to the libraries listed below
Sorting:
- A Legend of Zelda: Breath of the Wild-style grass shader☆173Updated 2 years ago
- Implementation of wave function collapse approach for Unity in 3d space☆227Updated 3 years ago
- A package for animating ragdolls through keyframed animations.☆242Updated 4 years ago
- Totally Accurate Ragdoll Simulator☆120Updated 11 months ago
- Free procedural level generator for unity☆144Updated 2 years ago
- ☆103Updated 5 years ago
- Tutorial files for implementing Wave Function Collapse using tilemaps in unity.☆75Updated 3 years ago
- ☆94Updated 4 years ago
- Commandos cone of sight implemented in Unity3D☆157Updated 4 years ago
- Odradek Terrain Scanner from Death Stranding (Unity)☆87Updated 2 years ago
- GPU Line of Sight / Field of View visualization for Unity☆162Updated 4 years ago
- Script for deforming the meshes of the car body with the ability to restore meshes in real time☆48Updated 5 years ago
- specially formated git repo for using with the UnityPackageManager☆56Updated last week
- Resources from my Udemy course☆88Updated last year
- Procedurally generate creatures in Unity - inspired by Spore.☆236Updated 3 years ago
- Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.☆40Updated 5 years ago
- A cel shading effect based on the main shader from Breath of the Wild.☆117Updated 4 years ago
- Starting point for turrets that can be mounted on arbitrarily rotating things. More robust version of GunTurrets.☆110Updated 5 years ago
- A procedural terrain generator for the Unity game engine.☆136Updated last year
- Stamps for the Unity Terrain Stamp Tool☆88Updated 6 years ago
- The source code for my "Recreating Darkwood's Vision Effect" video☆56Updated 5 years ago
- ☆55Updated 6 years ago
- Procedural Animation Scripts For Unity☆149Updated 5 years ago
- ☆44Updated 3 years ago
- Imposter baking for Unity (URP)☆55Updated 3 years ago
- Short tutorials, snippets, and handy little methods.☆46Updated 5 years ago
- Here is a script for a rope that detects collisions and follows our player.☆73Updated 5 years ago
- A fully procedural approach to humanoïd animation☆113Updated 5 years ago
- Environment Query System (EQS) for Unity☆50Updated 2 years ago
- Dynamic Gore and Injuries system for Unity☆84Updated 5 years ago