AirGuanZ / VoxelWorldLinks
A simple simulator of minecraft-style world
☆11Updated 6 years ago
Alternatives and similar repositories for VoxelWorld
Users that are interested in VoxelWorld are comparing it to the libraries listed below
Sorting:
- Next-gen general purpose game engine written in modern C++☆60Updated 2 months ago
- Here some advanced examples of OpenGL will be presented☆30Updated 7 years ago
- My own 3D engine & editor in order to learn graphics algorithms and game engine architecture.☆52Updated 3 years ago
- RavEngine sample programs☆34Updated last month
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆11Updated 4 years ago
- A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.☆14Updated 6 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated last month
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆19Updated last year
- C++ voxel rendering engine☆31Updated last month
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 2 months ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆25Updated 7 years ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆56Updated 2 months ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Engine which enliven things - C++☆9Updated 3 months ago
- Example of blending 3D аnimation and using Assimp to load model/animations☆20Updated 9 years ago
- C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.☆61Updated 4 years ago
- A 3D Game Engine with a Lua scripting system☆11Updated 4 years ago
- A Game Engine written by Moritz Gooth using c/c++ and vulkan.☆36Updated 8 months ago
- A simple 2D/3D game engine using C++ and Vulkan API☆15Updated last week
- C++ 3D Engine built with Vulkan☆21Updated 7 months ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆57Updated 3 years ago
- ENGINE..... vrooooommm☆35Updated last month
- Discontinued C++ DirectX 11 Game Engine☆10Updated 3 years ago
- Samples for the Edyn physics engine.☆39Updated last week
- A screen space ambient occlusion (SSAO) algorithm☆9Updated 5 years ago
- A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, co…☆48Updated 10 years ago
- SPLASH20: A fluid first-person shooter with RTX raytracing☆17Updated 5 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆40Updated last week