zokeefe / ios_handmade
iOS port of Handmade Hero
☆11Updated 7 years ago
Alternatives and similar repositories for ios_handmade:
Users that are interested in ios_handmade are comparing it to the libraries listed below
- A lesson in how to set up OpenGL on OS X☆103Updated 7 months ago
- OS X port of Handmade Hero☆163Updated 4 years ago
- Just some examples of using the Metal API☆1Updated 10 years ago
- My Attempt at an OS X layer for the Handmade Hero project☆12Updated 10 years ago
- C/C++ Educational project of developing a low-level game based on Handmade Hero☆37Updated 8 years ago
- Simple sampling C/C++ profiler☆96Updated 8 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆72Updated 8 years ago
- Tutorial on NIB-less Cocoa OpenGL Window☆38Updated 5 years ago
- A C compiler☆52Updated 4 years ago
- A small software graphics renderer☆88Updated 6 years ago
- OpenGL Loader Generator☆52Updated 5 years ago
- An alternate version of my Mac Platform Layer that follows along with my own Youtube video series☆30Updated 3 years ago
- 2D game engine for retro games, built entirely from single-file header libraries.☆149Updated 2 years ago
- Mirror repository of https://github.com/itfrombit/osx_handmade☆28Updated 6 years ago
- A featureful realtime 3D software render☆27Updated 6 years ago
- Realtime raytracer using SIMD on ARM, MIPS, PPC and x86☆26Updated 2 months ago
- Swift platform layer for Casey Muratori's Handmade Hero☆18Updated 4 years ago
- Simple C++ NES emulator☆25Updated 5 years ago
- dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.☆115Updated 6 years ago
- The XEOS C Foundation library provides the base for object-oriented C style coding, reference counting memory management with auto-releas…☆20Updated 3 years ago
- Starter code for Metal graphics programming in the Handmade style☆37Updated 5 years ago
- Macro magic for declaring/calling Objective-C APIs from C11 or C++. Preloads selectors, chooses the correct objc_msgSend to call per met…☆56Updated 11 months ago
- ☆10Updated 7 years ago
- XCB platform layer for Handmade Hero☆42Updated 8 years ago
- Cold-start page provisioning speed test for WIndows☆38Updated 3 years ago
- Enter the world of rasterization with simple hands-on code☆63Updated 5 years ago
- Wouter van Oortmerssen's Cube source code☆25Updated 11 years ago
- Handmade Hero OS X Platform Layer☆14Updated 10 years ago
- A minimalist andf platform-agnostic application layer for writing graphical applications, with a strong emphasis on simplicity and ease o…☆36Updated 3 years ago
- 🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)☆101Updated last year