JorenJoestar / HydraNes
Simple C++ NES emulator
☆25Updated 5 years ago
Alternatives and similar repositories for HydraNes:
Users that are interested in HydraNes are comparing it to the libraries listed below
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated last week
- Emulator for NES/GB/Chip-8 written in C++.☆28Updated 3 years ago
- Simple software rasterizer with OpenGL-like interface☆28Updated last year
- A featureful realtime 3D software render☆27Updated 6 years ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆77Updated 5 years ago
- 2D game engine for retro games, built entirely from single-file header libraries.☆149Updated 2 years ago
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- ☆18Updated 3 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆32Updated 4 years ago
- A tiny, just-for-fun software rasterizer written in C☆69Updated 6 years ago
- Pure C Simple Window Framework (to be rebased soon).☆26Updated 7 years ago
- Graph based GUI tool to automate system tasks☆20Updated 7 months ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- A personal realtime renderer project☆15Updated last year
- Single file collision detection, closest point, and raycasting library for convex shapes using GJK☆18Updated 7 years ago
- A straightforward and easy to use 3D software renderer for real-time retro graphics.☆61Updated 6 years ago
- Anton's OpenGL 4 Tutorials book - Demo Code☆37Updated 9 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆83Updated 9 years ago
- Framework for creating 1k demoscene intros.☆39Updated 3 years ago
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆141Updated 4 years ago
- A single file drop-in memory leak tracking solution for C++ on Windows☆22Updated 3 years ago
- Minimal C11 game libraries☆52Updated last year
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- Builds atlas texture from a bunch of input images.☆75Updated 4 years ago
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated last year
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 8 years ago
- Enter the world of rasterization with simple hands-on code☆64Updated 4 years ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆73Updated 6 years ago