图书,存放在这里,权当是个云盘。
☆179Sep 7, 2019Updated 6 years ago
Alternatives and similar repositories for book
Users that are interested in book are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆18Mar 8, 2023Updated 3 years ago
- rewrite Ray Tracing in a Weekend☆20Jun 13, 2019Updated 7 years ago
- share my data☆510May 29, 2024Updated 2 years ago
- ☆12Jun 10, 2022Updated 4 years ago
- 《Real-Time Rendering 4th》 (RTR4) 中文翻译☆3,210Mar 13, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆17May 24, 2021Updated 5 years ago
- MorphoLogical AntiAliasing for monchromatic models☆16Jun 12, 2018Updated 8 years ago
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,324May 9, 2026Updated last month
- Imitation of Honkai Star Rail「Vignettes in a Cup」☆14Mar 17, 2025Updated last year
- ☆28May 9, 2021Updated 5 years ago
- PhotoShop blend mode project based on Unity3D ShaderLab.☆21Nov 14, 2021Updated 4 years ago
- Desert sand deformation by depth capture☆23Jul 22, 2025Updated 10 months ago
- Model Context Protocol SDK implemented in Lua for OpenResty☆27Jul 22, 2025Updated 10 months ago
- ☆13Nov 25, 2019Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Perfect Spatial Hashing☆15Aug 27, 2015Updated 10 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆62Jun 5, 2018Updated 8 years ago
- ☆10Oct 23, 2016Updated 9 years ago
- Hazel Game Engine Learning From Youtuber Cherno☆26May 10, 2024Updated 2 years ago
- Vulkan中文教程☆779Mar 12, 2026Updated 3 months ago
- cartoon rendering project☆18May 27, 2025Updated last year
- 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.☆9,955Oct 16, 2021Updated 4 years ago
- HLSL Decompiler forked from 3Dmigoto (v2: modify from repository, and fixing some bugs)☆38Jan 19, 2024Updated 2 years ago
- Must-read and classic books of computational geometry and computer graphics☆1,506Jul 7, 2024Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- experimental WebGL implementation of GPU-based geometry clipmaps☆23Dec 18, 2023Updated 2 years ago
- RenderDoc is a stand-alone graphics debugging tool.☆15May 10, 2026Updated last month
- ☆10Aug 14, 2022Updated 3 years ago
- A Unity project that shows how to paint into any Mesh texture in Real-Time.☆14Aug 23, 2018Updated 7 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆18Apr 23, 2015Updated 11 years ago
- 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Rea…☆2,664Apr 23, 2018Updated 8 years ago
- ☆57Jan 19, 2022Updated 4 years ago
- An extra utilities script for converting from CGF, CAF to ..., base on io_scene_cgf.☆13Jun 30, 2024Updated last year
- ☆17Dec 9, 2021Updated 4 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A fluid simulation web experiment based on smoothed particle hydrodynamics☆20Feb 14, 2020Updated 6 years ago
- List of resources to learn Unity☆22Apr 17, 2017Updated 9 years ago
- Bubble Shading☆42Oct 23, 2018Updated 7 years ago
- Code generation for unity VTA(VisualTreeAsset) fields , quick data binding. UIToolkit自动绑定工具,一键生成依赖代码,自动绑定。☆18Sep 27, 2023Updated 2 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40May 1, 2016Updated 10 years ago
- fastbuild的使用笔记☆13Jun 6, 2020Updated 6 years ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,123Apr 26, 2018Updated 8 years ago