chromealex / ME.BECS
Bursted Entity Component System
☆136Updated this week
Related projects: ⓘ
- Model-View-ViewModel Toolkit for Unity UIToolkit.☆103Updated last year
- Pure C# Entity Component System framework☆149Updated this week
- A better replacement for UnityEvents☆125Updated last year
- Code Generation Library for Unity Editor☆130Updated last year
- (Unity) Editor dropdown for SerializeReference Attribute with Copy/Paste☆89Updated 5 months ago
- ☆66Updated 3 weeks ago
- NSubstitute is designed as a friendly substitute for .NET mocking libraries.☆83Updated 9 months ago
- Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter☆185Updated 2 months ago
- Unity Addressables Manager☆135Updated 8 months ago
- Enhance your scene loading experience with Unity.☆94Updated 3 weeks ago
- Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.☆75Updated 4 months ago
- Game Mobile Foundation (Android + iOS) Using Unity3D☆87Updated this week
- The extra fast, minimum code size, unity compatible plugin for json files migrations using Newtonsoft Json.Net.☆54Updated 5 months ago
- MVVM Views System for Unity3D☆105Updated last week
- A couple of attributes that help disabling Domain Reloading in Unity easier☆174Updated 2 months ago
- Object pooling system for Unity.☆61Updated last year
- Generic UnityEngine.Objects☆165Updated 2 years ago
- Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.☆84Updated last month
- Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template.☆135Updated 6 months ago
- Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.☆142Updated 4 years ago
- A convenient tool to help cleaning and maintaining Unity Projects 🧹✨☆151Updated 5 months ago
- Development console for Unity game engine☆99Updated 8 months ago
- CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modificatio…☆137Updated 7 months ago
- A synchronous event bus for Unity, using strictly typed events and generics to reduce runtime overhead.☆77Updated 3 months ago
- Fast object pool for Unity☆81Updated 11 months ago
- A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.☆98Updated last year
- A better dropdown window for Unity Editor☆90Updated 10 months ago
- ☆76Updated 2 months ago
- Unity Conversion Workflow for Leo ECS Lite☆29Updated last year
- BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.☆164Updated 4 months ago