zerowidth / hansel
Pathfinding experiments and visualization with Clojure and D3
☆7Updated 11 years ago
Alternatives and similar repositories for hansel:
Users that are interested in hansel are comparing it to the libraries listed below
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆26Updated 6 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Approximate Subsurface Scattering☆12Updated 6 years ago
- native particle system for unity☆12Updated 7 years ago
- shadowgun project☆18Updated 12 years ago
- unity 集成c++ protobuf☆10Updated 5 years ago
- Calculate texture mipmap level in shader.☆21Updated 5 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- PureECS アニメーション検証☆12Updated 6 years ago
- experimental work in progress memory profiler☆19Updated 9 years ago
- Shader笔记,参考书籍,文档☆11Updated last year
- A A* based pathfinding application to generate paths within a matrix of nodes, generally used in 2D game platforms.☆8Updated 9 years ago
- File view plugin for listing ue4 loaded file assets☆15Updated 2 years ago
- 2D signed distance field☆19Updated 3 years ago
- Eagle Engine is a mobile and web-first rendering engine, Graphics API uses Vulkan and WebGL/WebGPU.☆17Updated 2 years ago
- KDopTree Intersection Detection☆12Updated 7 years ago
- Hierarchical Pathfinding for Navigation Meshes (HNA*)☆27Updated 8 years ago
- ☆13Updated 7 years ago
- "Cheap" Diamond Rendering☆13Updated 6 years ago
- Colour science resources for use with Unity.☆15Updated 5 years ago
- Research consisting on investigating and exposing improvements for A* algorithm for pathfinding (resulting on JPS algorithm) by Lucho Sua…☆17Updated 2 years ago
- Test scenes to use with Unity scriptable render loops☆11Updated 8 years ago
- 一个基于OpenGL高效的数字地球解决方案☆29Updated 3 years ago
- gpu-ray-tracing-in-unity implements by three-eyed-games☆18Updated 5 years ago
- My First Deferred Rendering☆21Updated 8 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection