twhl-community / VHLT-V34Links
VHLT V34 source code. Check the branches for versions with ifdefs removed for easier reading
☆16Updated last year
Alternatives and similar repositories for VHLT-V34
Users that are interested in VHLT-V34 are comparing it to the libraries listed below
Sorting:
- Map compile tools for the Half-Life engine☆74Updated last year
- MESS (Macro Entity Scripting System): a Half-Life level compile tool.☆31Updated 2 weeks ago
- Half-Life SDK for making mods upon it☆47Updated last week
- Source Code of Codename Borea mod for Half-Life☆13Updated this week
- Command-line tools for making/extracting Half-Life textures and sprites☆47Updated last month
- Goldsrc map viewer/editor without decompiling. Also can view .MDL models.☆93Updated 6 months ago
- Half-Life: Opposing Force SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.☆79Updated 11 months ago
- Advanced Development Mod - technical overhaul for Half-Life☆17Updated 3 years ago
- Cross-platform Half-Life 1 map decompiler☆77Updated last year
- Half-Life Co-op mod☆28Updated this week
- Half-Life: Blue Shift SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.☆30Updated 11 months ago
- Condition Zero Deleted Scenes SDK. Contains trigger_sequence and the material system only☆17Updated 3 years ago
- A Visual C++ application for creating and editing 3D game texture files for games such as Quake II and Half-Life.☆66Updated last year
- Half-Life Texture Tools - create and view wad and spr files☆92Updated 2 months ago
- Trinity Rendering Engine☆17Updated last year
- Half-Life Decay PC project, coordinated by me back in 2008☆34Updated 3 years ago
- Source Code of Half-Life: Planck Epoch☆16Updated 9 months ago
- Vluzacn's custom build of Zoner's Half Life Tools (ZHLT)☆19Updated 4 years ago
- Deathmatch Classic projects updated to compile with VS2019. No further development and support will be provided. See this page for more …☆11Updated 3 years ago
- Decompiler for many BSP formats☆54Updated last year
- Unfinished prototype Half-Life Map viewer that uses OpenGL shaders instead of immediate mode. To be replaced with Half-Life Asset Manager…☆38Updated 9 years ago
- Edit GoldSrc maps without decompiling☆141Updated 3 weeks ago
- Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.☆155Updated 6 months ago
- OBSOLETE | Go to the link below for the current version!☆28Updated 4 years ago
- Tools for the Half-Life Unified SDK written in C#.☆12Updated last year
- Public release of Pathos Engine☆49Updated last week
- Half-Life SDK updated to compile under VS2019, plus TWHL programming tutorials☆16Updated 2 months ago
- An open source alternative to Valve's Hammer Editor for the Goldsource engine. Fork of the Sledge hammer project.☆34Updated this week
- Ricochet projects updated to compile with VS2019. No further development and support will be provided. See this page for more information…☆12Updated 3 years ago
- Source SDK for Half-Life 1 (GoldSource)☆38Updated 2 months ago