VHLT V34 source code. Check the branches for versions with ifdefs removed for easier reading
☆21Oct 24, 2023Updated 2 years ago
Alternatives and similar repositories for VHLT-V34
Users that are interested in VHLT-V34 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Generator for Goldsource based Map Files☆16Oct 4, 2025Updated 7 months ago
- Tools for the Half-Life Unified SDK written in C#.☆14Jan 14, 2024Updated 2 years ago
- Deathmatch Classic projects updated to compile with VS2019. No further development and support will be provided. See this page for more …☆11Dec 22, 2021Updated 4 years ago
- Condition Zero Deleted Scenes SDK. Contains trigger_sequence and the material system only☆19Jan 11, 2022Updated 4 years ago
- Advanced Development Mod - technical overhaul for Half-Life☆17Jun 20, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Trinity Rendering Engine☆21Feb 4, 2024Updated 2 years ago
- Custom hl.exe with improvements☆12Jul 17, 2024Updated last year
- Map compile tools for the Half-Life engine☆88Jul 18, 2024Updated last year
- Command-line tools for making/extracting Half-Life textures and sprites☆64May 12, 2026Updated 2 weeks ago
- Ricochet projects updated to compile with VS2019. No further development and support will be provided. See this page for more information…☆12Dec 22, 2021Updated 4 years ago
- Cross-platform Half-Life 1 map decompiler☆85Mar 6, 2024Updated 2 years ago
- Half-Life: Opposing Force SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.☆87Oct 5, 2025Updated 7 months ago
- A cross-platform compatible version of studiomdl for Half-Life.☆25Feb 12, 2024Updated 2 years ago
- Half-Life Asset Manager, a tool to view and edit Half-Life 1 models☆284Apr 24, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Source Code of Half-Life: Planck Epoch☆16Nov 22, 2024Updated last year
- Unofficial, experimental Discord RPC integration plugin for J.A.C.K (only for Windows)☆12Apr 8, 2023Updated 3 years ago
- Half-Life: Blue Shift SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.☆34Sep 1, 2024Updated last year
- Converts .rmf and .jmf files, as well as .obj files exported from Jack, to goldsrc .smd☆10Nov 5, 2025Updated 6 months ago
- A complete list of GoldSrc versions, build dates, including original binaries!☆50Feb 3, 2024Updated 2 years ago
- MESS (Macro Entity Scripting System): a Half-Life map processing and conversion tool.☆44Apr 9, 2026Updated last month
- Reverse-engineering 738 build of GoldSrc (too WIP)☆13Oct 14, 2023Updated 2 years ago
- A goldsrc engine extention based on bulletsharp.☆18Mar 27, 2021Updated 5 years ago
- Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.☆174Feb 5, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Vluzacn's custom build of Zoner's Half Life Tools (ZHLT)☆20Jun 13, 2021Updated 4 years ago
- Unfinished prototype Half-Life Map viewer that uses OpenGL shaders instead of immediate mode. To be replaced with Half-Life Asset Manager…☆38Jun 29, 2016Updated 9 years ago
- Goldsrc map viewer/editor without decompiling. Also can view .MDL models.☆124Mar 4, 2026Updated 2 months ago
- A simple to use tool that helps you make the files needed for prop combine to work in cs:go☆11Mar 26, 2022Updated 4 years ago
- A Visual C++ application for creating and editing 3D game texture files for games such as Quake II and Half-Life.☆75Mar 11, 2026Updated 2 months ago
- Source Code of Codename Borea mod for Half-Life☆15May 21, 2026Updated last week
- Improved Half-Life SDK☆13May 24, 2025Updated last year
- Clean-room reimplementation of Gunman Chronicles in QuakeC.☆23Mar 2, 2024Updated 2 years ago
- Bugfixed and improved HLSDK.☆19Jul 26, 2021Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- an easy to use Minecraft to Source Engine Converter☆58Jun 14, 2023Updated 2 years ago
- Half-Life SDK updated to compile under VS2019, plus TWHL programming tutorials☆17Dec 3, 2025Updated 5 months ago
- Trinity Engine porting for Counter-Strike 1.6 as a Metahook plugin and modified ReGame.☆16Feb 17, 2025Updated last year
- P2P networking support for GoldSrc games.☆15Aug 1, 2021Updated 4 years ago
- Experiments with wave function collapse.☆22Jun 17, 2025Updated 11 months ago
- Half-Life Decay PC project, coordinated by me back in 2008☆39Jun 1, 2022Updated 3 years ago
- Half-Life demo format parser using nom.☆26Jul 20, 2022Updated 3 years ago