twhl-community / VHLT-V34Links
VHLT V34 source code. Check the branches for versions with ifdefs removed for easier reading
☆18Updated 2 years ago
Alternatives and similar repositories for VHLT-V34
Users that are interested in VHLT-V34 are comparing it to the libraries listed below
Sorting:
- Map compile tools for the Half-Life engine☆79Updated last year
- Half-Life SDK for making mods upon it☆56Updated this week
- Cross-platform Half-Life 1 map decompiler☆81Updated last year
- MESS (Macro Entity Scripting System): a Half-Life level compile tool.☆36Updated last week
- Command-line tools for making/extracting Half-Life textures and sprites☆55Updated last month
- Advanced Development Mod - technical overhaul for Half-Life☆17Updated 3 years ago
- Half-Life: Opposing Force SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.☆84Updated 3 months ago
- A Visual C++ application for creating and editing 3D game texture files for games such as Quake II and Half-Life.☆68Updated 2 years ago
- Goldsrc map viewer/editor without decompiling. Also can view .MDL models.☆101Updated last week
- Deathmatch Classic projects updated to compile with VS2019. No further development and support will be provided. See this page for more …☆11Updated 4 years ago
- Source Code of Codename Borea mod for Half-Life☆15Updated this week
- Half-Life: Blue Shift SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.☆34Updated last year
- Half-Life Co-op mod☆39Updated this week
- Half-Life Texture Tools - create and view wad and spr files☆95Updated 7 months ago
- An open source alternative to Valve's Hammer Editor for the Goldsource engine. Fork of the Sledge hammer project.☆46Updated this week
- Unfinished prototype Half-Life Map viewer that uses OpenGL shaders instead of immediate mode. To be replaced with Half-Life Asset Manager…☆38Updated 9 years ago
- Source Code of Half-Life: Planck Epoch☆16Updated last year
- Vluzacn's custom build of Zoner's Half Life Tools (ZHLT)☆19Updated 4 years ago
- Public release of Pathos Engine☆51Updated 2 weeks ago
- Trinity Rendering Engine☆20Updated last year
- Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.☆169Updated 11 months ago
- Half-Life Decay PC project, coordinated by me back in 2008☆36Updated 3 years ago
- Tools for the Half-Life Unified SDK written in C#.☆12Updated 2 years ago
- Decompiler for many BSP formats☆55Updated 4 months ago
- Ricochet projects updated to compile with VS2019. No further development and support will be provided. See this page for more information…☆12Updated 4 years ago
- Edit GoldSrc maps without decompiling☆152Updated 2 weeks ago
- Half-Life SDK updated to compile under VS2019, plus TWHL programming tutorials☆16Updated last month
- Unofficial, experimental Discord RPC integration plugin for J.A.C.K (only for Windows)☆12Updated 2 years ago
- Original HL2 Source SDK from 2004☆60Updated 4 years ago
- Converts .rmf and .jmf files, as well as .obj files exported from Jack, to goldsrc .smd☆10Updated 2 months ago