twhl-community / VHLT-V34Links
VHLT V34 source code. Check the branches for versions with ifdefs removed for easier reading
☆18Updated 2 years ago
Alternatives and similar repositories for VHLT-V34
Users that are interested in VHLT-V34 are comparing it to the libraries listed below
Sorting:
- Map compile tools for the Half-Life engine☆79Updated last year
- Advanced Development Mod - technical overhaul for Half-Life☆17Updated 3 years ago
- Command-line tools for making/extracting Half-Life textures and sprites☆54Updated 2 weeks ago
- Half-Life: Opposing Force SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.☆83Updated 2 months ago
- Half-Life SDK for making mods upon it☆53Updated last week
- Cross-platform Half-Life 1 map decompiler☆81Updated last year
- MESS (Macro Entity Scripting System): a Half-Life level compile tool.☆36Updated 3 weeks ago
- Half-Life: Blue Shift SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.☆34Updated last year
- Goldsrc map viewer/editor without decompiling. Also can view .MDL models.☆99Updated this week
- Source Code of Codename Borea mod for Half-Life☆15Updated last week
- Vluzacn's custom build of Zoner's Half Life Tools (ZHLT)☆19Updated 4 years ago
- Half-Life Co-op mod☆38Updated last week
- Deathmatch Classic projects updated to compile with VS2019. No further development and support will be provided. See this page for more …☆11Updated 4 years ago
- Source Code of Half-Life: Planck Epoch☆16Updated last year
- Trinity Rendering Engine☆20Updated last year
- A Visual C++ application for creating and editing 3D game texture files for games such as Quake II and Half-Life.☆67Updated 2 years ago
- Unfinished prototype Half-Life Map viewer that uses OpenGL shaders instead of immediate mode. To be replaced with Half-Life Asset Manager…☆38Updated 9 years ago
- Half-Life Decay PC project, coordinated by me back in 2008☆36Updated 3 years ago
- An open source alternative to Valve's Hammer Editor for the Goldsource engine. Fork of the Sledge hammer project.☆43Updated this week
- Tools for the Half-Life Unified SDK written in C#.☆12Updated last year
- Decompiler for many BSP formats☆55Updated 3 months ago
- Public release of Pathos Engine☆51Updated this week
- Half-Life Texture Tools - create and view wad and spr files☆94Updated 6 months ago
- Converts .rmf and .jmf files, as well as .obj files exported from Jack, to goldsrc .smd☆10Updated last month
- Edit GoldSrc maps without decompiling☆150Updated this week
- Bot (Computer AI) for Half-Life 1 Deathmatch☆52Updated 2 months ago
- Condition Zero Deleted Scenes SDK. Contains trigger_sequence and the material system only☆18Updated 3 years ago
- Half-Life 1 engine based games☆34Updated 3 years ago
- Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.☆168Updated 10 months ago
- Further adventures of OGS Engine in Modernland (Alternative way of GoldSrc engine evolution)☆12Updated last year