UPC-ViRVIG / pymotion
A Python library for working with motion data in numpy or PyTorch
☆32Updated 3 months ago
Related projects: ⓘ
- ☆81Updated last year
- Character Animation Tools for Python.☆176Updated 9 months ago
- 📖 Paper: Robust Motion In-betweening 🏃☆61Updated 7 months ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆120Updated 4 months ago
- Motion Puzzle - Official PyTorch implementation☆105Updated last year
- ☆54Updated last year
- ☆82Updated last year
- ☆78Updated 2 years ago
- codes for paper "Pose-aware Attention Network for Flexible Motion Retargeting by Body Part" (TVCG2023)☆101Updated 6 months ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆84Updated 3 years ago
- This repository contains an example script to convert from a SMPL model to a bvh file.☆134Updated last year
- Reimplementation of robust motion in-betweening☆93Updated 3 years ago
- Unconditional Motion Synthesis from Diverse Data☆104Updated last month
- ☆27Updated last month
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆46Updated 2 months ago
- Code for SIGGRAPH ASIA 2022 paper "Morig: Motion-Aware Rigging of Character Meshes from Point Clouds"☆89Updated last year
- ☆50Updated last year
- Solving Optical MoCap Automatically☆183Updated last year
- Code to reproduce the results for our SIGGRAPH 2023 paper "Listen Denoise Action"☆148Updated last year
- BEDLAM (CVPR 2023) render pipeline tools☆130Updated 5 months ago
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"☆14Updated last year
- Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)☆89Updated 3 months ago
- [NeurIPS 2022] Official implementation of "NeMF: Neural Motion Fields for Kinematic Animation"☆155Updated last year
- (CVPR 2023) Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry☆163Updated last year
- Data structures and utilities for skeleton animations.☆39Updated 8 months ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- The official implementation of Flexible Motion In-betweening with Diffusion Models, SIGGRAPH 2024☆89Updated this week
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆21Updated 11 months ago
- ☆73Updated 10 months ago
- The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".☆94Updated 11 months ago