xverse-engine / XV3DGS-UEPlugin
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
☆656Updated last month
Alternatives and similar repositories for XV3DGS-UEPlugin:
Users that are interested in XV3DGS-UEPlugin are comparing it to the libraries listed below
- A Modular Framework for 3D Gaussian Splatting and Beyond☆1,399Updated 3 months ago
- 3D Gaussian Splatting for Real-Time Radiance Field Rendering - Detailed Windows Install & Usage Instructions☆756Updated last year
- ☆481Updated 5 months ago
- 3D Gaussian Splatting Converter: A tool to seamlessly convert 3DGS .ply files to a Cloud Compare-friendly format and vice-versa. Features…☆349Updated 10 months ago
- 3DGS Render by KIRI Engine☆423Updated 2 months ago
- [CVPR 2024] GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting☆1,212Updated 11 months ago
- Easy NeRF synthetic dataset creation within Blender☆863Updated 2 months ago
- [CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Qu…☆2,506Updated 4 months ago
- ☆1,021Updated 4 months ago
- [CVPR 2024] Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models, a no lighting baked texture generative model☆724Updated 3 months ago
- [ICCV2023] Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement☆938Updated 3 months ago
- 3D Gaussian Splat Editor☆1,925Updated this week
- Tiny Gaussian Splatting Viewer☆354Updated 8 months ago
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆668Updated 5 months ago
- An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.☆685Updated 11 months ago
- [CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics☆1,131Updated 6 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆504Updated 6 months ago
- [CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting☆1,185Updated 2 months ago
- ☆650Updated last year
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering☆888Updated 4 months ago
- A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer☆655Updated 2 weeks ago
- Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀☆1,109Updated this week
- [CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"☆998Updated 7 months ago
- The official implementation of SAGA (Segment Any 3D GAussians)☆666Updated this week
- 3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!☆976Updated 5 months ago
- InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds☆1,196Updated last month
- [SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal☆599Updated 2 months ago
- ☆532Updated 8 months ago
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆660Updated last week
- From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizat…☆746Updated 2 months ago