xiaowei-hu / pysc2-agentsLinks
This is a simple implementation of DeepMind's PySC2 RL agents.
☆274Updated 8 years ago
Alternatives and similar repositories for pysc2-agents
Users that are interested in pysc2-agents are comparing it to the libraries listed below
Sorting:
- MSC: A Dataset for Macro-Management in StarCraft II☆144Updated 3 years ago
- Implementing reinforcement-learning algorithms for pysc2 -environment☆89Updated 7 years ago
- StarCraft II / PySC2 Deep Reinforcement Learning Agents (A2C)☆138Updated 7 years ago
- Tutorials for building a PySC2 bot☆296Updated 3 years ago
- Reaver: Modular Deep Reinforcement Learning Framework. Focused on StarCraft II. Supports Gym, Atari, and MuJoCo.☆562Updated 5 years ago
- StarCraft II - pysc2 Deep Reinforcement Learning Examples☆759Updated 4 years ago
- StarCraft environment for OpenAI Gym, based on Facebook's TorchCraft. (In progress)☆530Updated 8 years ago
- Startcraft II Machine Learning research with DeepMind pysc2 python library .mini-games and agents.☆134Updated 6 years ago
- Hybrid CPU/GPU implementation of the A3C algorithm for deep reinforcement learning.☆658Updated 5 years ago
- A Clearer and Simpler Synchronous Advantage Actor Critic (A2C) Implementation in TensorFlow☆182Updated 6 years ago
- A3C LSTM Atari with Pytorch plus A3G design☆571Updated 2 years ago
- Reinforcement Learning and Transfer Learning based StarCraft Micromanagement☆103Updated 8 years ago
- This is the code for "A Guide to DeepMind's StarCraft AI Environment" by Siraj Raval on Youtube☆211Updated 4 years ago
- Reinforcement Learning with Deep Energy-Based Policies☆433Updated last year
- Accompanying repository for Let's make a DQN / A3C series.☆395Updated 7 years ago
- Simplest Version of playing Atari with Deep Q Learning in Tensorflow☆158Updated 8 years ago
- Half Field Offense in Robocup 2D Soccer☆235Updated 3 years ago
- ☆305Updated 2 years ago
- Trust Region Policy Optimization with TensorFlow and OpenAI Gym☆360Updated 5 years ago
- Implementations of deep RL papers and random experimentation☆178Updated 7 years ago
- implement of prioritized experience replay☆159Updated 7 years ago
- RUDDER for ATARI games with delayed rewards in OpenAI Baselines package☆267Updated 6 years ago
- An implementation of FeUdal Networks for Hierarchical Reinforcement Learning as published : https://arxiv.org/abs/1703.01161☆186Updated 8 years ago
- Reinforcement learning with unsupervised auxiliary tasks☆423Updated 6 years ago
- Multiagent Cooperation and Competition with Deep Reinforcement Learning☆123Updated 9 years ago
- Continuous control with deep reinforcement learning - Deep Deterministic Policy Gradient (DDPG) algorithm implemented in OpenAI Gym envir…☆277Updated 7 years ago
- Pytorch implementation of Distributed Proximal Policy Optimization: https://arxiv.org/abs/1707.02286☆184Updated 7 years ago
- Actor-critic with experience replay☆256Updated 3 years ago
- Lua/Torch implementation of DQN (Nature, 2015)☆619Updated 8 years ago
- PySC2 OpenAI Gym Environments☆48Updated 6 years ago