Vulkan & C++17 based Scene Graph Project
☆1,733Mar 13, 2026Updated this week
Alternatives and similar repositories for VulkanSceneGraph
Users that are interested in VulkanSceneGraph are comparing it to the libraries listed below
Sorting:
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆168Mar 9, 2026Updated last week
- Utility library for converting data+materials to/from VulkanSceneGraph☆98Updated this week
- OpenSceneGraph git repository☆3,549Aug 9, 2024Updated last year
- 3D Terrain Renderer (C++17)☆235Mar 9, 2026Updated last week
- Qt integration with VulkanSceneGraph☆68Feb 6, 2026Updated last month
- Adapter library for converting OpenSceneGraph Images and 3D models to VulkanSceneGraph☆51Dec 22, 2025Updated 2 months ago
- osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also work…☆238Mar 11, 2026Updated last week
- osgEarth on VSG☆30Nov 18, 2022Updated 3 years ago
- Cesium client for VSG☆91Oct 17, 2025Updated 5 months ago
- Very simple project to illustrate how to build a VulkanSceneGraph application☆33Dec 22, 2025Updated 2 months ago
- Integration of VulkanSceneGraph with ImGui☆64Feb 19, 2026Updated last month
- 3D Maps & Terrain SDK (C++)☆1,732Updated this week
- My personal Vulkan renderer☆1,842Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆4,222Mar 11, 2026Updated last week
- One stop solution for all Vulkan samples☆5,176Mar 9, 2026Updated last week
- Easy to integrate Vulkan memory allocation library☆3,247Mar 2, 2026Updated 2 weeks ago
- C++ examples for the Vulkan graphics API☆11,819Updated this week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,156Aug 17, 2025Updated 7 months ago
- Awesome Vulkan ecosystem☆3,663Jun 21, 2024Updated last year
- VulkanSceneGraph library and example suite for rendering point clouds☆32Dec 22, 2025Updated 2 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆439Oct 17, 2025Updated 5 months ago
- vulkan abstraction layer that represent frame as a task graph☆429Mar 24, 2021Updated 4 years ago
- Open-Source Vulkan C++ API☆3,651Mar 11, 2026Updated last week
- Header only C++11 tiny glTF 2.0 library☆2,417Mar 5, 2026Updated 2 weeks ago
- Render graph management library.☆247Mar 5, 2026Updated 2 weeks ago
- Meta loader for Vulkan API☆1,776Updated this week
- OpenSceneGraph (OSG) Recipes☆358May 5, 2023Updated 2 years ago
- Vulkan Bootstrapping Iibrary☆1,174Mar 3, 2026Updated 2 weeks ago
- scene-oriented, flexible 3D C++ engine☆1,319Updated this week
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,484Jul 3, 2025Updated 8 months ago
- ☆252Sep 24, 2025Updated 5 months ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆537Jun 4, 2024Updated last year
- VulkanSceneGraph Tutorial☆11Feb 6, 2026Updated last month
- A high speed C++17 Vulkan game engine☆1,957Sep 21, 2023Updated 2 years ago
- Vulkan library oriented on high speed rendering☆295Jan 27, 2019Updated 7 years ago
- Lightweight and modular C++11 graphics middleware for games and data visualization☆5,131Mar 6, 2026Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,074Mar 13, 2024Updated 2 years ago
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,567Mar 8, 2026Updated last week
- A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)☆1,117Mar 11, 2026Updated last week