vladotrocol / GraphicsLinks
☆21Updated 12 years ago
Alternatives and similar repositories for Graphics
Users that are interested in Graphics are comparing it to the libraries listed below
Sorting:
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆26Updated 6 years ago
- smallpt: Global Illumination in 99 lines of C++ (for Visual Studio 2012)☆19Updated 12 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 8 years ago
- ☆18Updated 14 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 6 years ago
- ☆11Updated 7 years ago
- Shader笔记,参考书籍,文档☆11Updated 2 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- Ray Tracing Gems 中文翻译☆29Updated 6 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Updated 6 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 11 years ago
- ☆13Updated 8 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- ☆23Updated 13 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 7 years ago
- A RTX renderer☆40Updated 6 years ago
- ☆30Updated 7 years ago
- Cascaded Exponential shadow mapping using OpenGL and C++.☆22Updated 6 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Updated 2 years ago
- ☆77Updated 5 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Updated last year
- Modification of the Nvidia Cascading Shadow Maps demo using a pure shader based approach over immediate mode☆32Updated 9 years ago
- native particle system for unity☆13Updated 8 years ago
- CG resource☆41Updated 2 weeks ago
- ☆24Updated 11 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Updated 10 years ago
- Simple Terrain Engine in 200 Lines of Code☆33Updated 10 years ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago