haihala / Bevy-integration-testing-toolkitLinks
Tool for integration testing apps built in the bevy game engine.
☆11Updated last year
Alternatives and similar repositories for Bevy-integration-testing-toolkit
Users that are interested in Bevy-integration-testing-toolkit are comparing it to the libraries listed below
Sorting:
- Integration layer between Bevy, puffin and tracing libraries☆22Updated last year
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆26Updated 6 months ago
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- Command line tool to convert HDRi to Bevy☆20Updated last year
- Define mesh-based VFX in RON files and load them into bevy☆21Updated last week
- Helpers for working with Bevy Scenes☆28Updated 2 years ago
- The dumbest and simplest layouting algorithm for bevy☆42Updated last year
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆30Updated 2 months ago
- Verlet physics plugin for bevy.☆45Updated 6 months ago
- A workflow for baked global illumination in the Bevy game engine☆29Updated 8 months ago
- bevy + metrics + egui_plot☆33Updated last month
- ☆26Updated 11 months ago
- Reactivity primitives for Bevy☆30Updated last month
- A flexible `bevy_state` alternative☆28Updated last month
- Cloth engine for Bevy☆98Updated 6 months ago
- Input capture and playback functionality for the Bevy game engine.☆33Updated 7 months ago
- Allows you to use coroutine in Bevy☆70Updated 2 weeks ago
- A basic mipmap generator for bevy☆33Updated 2 months ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆20Updated 2 months ago
- Scroller plugin for Bevy☆31Updated 10 months ago
- Empowering anyone to leverage GPU-acceleration with as little barrier-to-entry as possible☆39Updated 4 months ago
- DEPRECATED use egui_ratatui instead☆27Updated last year
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆29Updated 3 months ago
- A polygon mesh manipulation library based on the Surface Mesh structure☆24Updated 5 months ago
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆10Updated last year
- Tools for working with meshes in bevy☆21Updated 2 months ago
- Just yet another input plugin for bevy engine☆27Updated 3 years ago
- Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine.☆24Updated last year
- Remote developer tools for bevy☆59Updated 2 years ago
- Plotting library for the Bevy game engine.☆81Updated 5 months ago