vinjn / graphics-resources
a list of graphic programming resources
☆8Updated 9 years ago
Alternatives and similar repositories for graphics-resources:
Users that are interested in graphics-resources are comparing it to the libraries listed below
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Cone-sphere occlusion LUT generator☆80Updated 8 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Updated 9 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- ☆11Updated 6 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- CG resource☆40Updated last month
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- ☆25Updated 5 years ago
- DFG LUT generator☆53Updated 7 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- Clustered shading on Android sample☆69Updated 7 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆126Updated 5 years ago
- Modification of the Nvidia Cascading Shadow Maps demo using a pure shader based approach over immediate mode☆30Updated 8 years ago
- Demo code for the compressed shadow maps project☆17Updated 5 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Source code for the light scattering sample☆97Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- ☆39Updated 5 years ago
- ☆63Updated 6 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 8 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆43Updated 5 years ago
- ☆49Updated 7 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago