vicentecarro / usernormaltranslator
User Normal Translator is a clone for Blender of the Softimage plugin called "User Normal Translator". The goal of the script is to allow the artists to perform some operations on the custom normals in an easy way.
☆16Updated 9 years ago
Alternatives and similar repositories for usernormaltranslator
Users that are interested in usernormaltranslator are comparing it to the libraries listed below
Sorting:
- Blender addon that adds support for editing vertex and split normals.☆23Updated 2 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 10 months ago
- A Maya tool for editing and translating normals☆20Updated 6 years ago
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆35Updated 6 years ago
- Unreal Engine 4 package that adds wrinkles on your character's face during the animation.☆31Updated 4 years ago
- RBF Drivers for Blender☆9Updated 2 years ago
- Scripts, and Maya Tools☆25Updated 9 years ago
- Connect with ZBrush via Python☆29Updated 11 years ago
- a template for Substance Painter Python plugins☆14Updated 6 months ago
- Houdini's FBX integration.☆53Updated 9 months ago
- A extension module for UE4 ControlRig☆21Updated 4 years ago
- ZBrush plugin for remeshing with Dual Contouring algorithm.☆23Updated 2 years ago
- Advanced vertex colouring plugin for Autodesk Maya.☆42Updated 5 years ago
- ☆14Updated 5 years ago
- A Convex Hull plug-in for Maya based on StanHull☆40Updated last year
- Unity Integration☆36Updated 7 years ago
- ☆28Updated last year
- Avalanche Content Toolset☆28Updated 3 years ago
- Houdini HDK GEO node which lets you load MagicaVoxel magic voxel Vox files as Houdini dense volumes.☆26Updated 2 years ago
- Add-ons for Blender☆47Updated 5 months ago
- Python Maya plug-in to make camera motion capture with VirtuCamera iOS App☆30Updated last year
- A Maya script that will export the shader trees in a json file that can be read into Blender to reconstruct the shaders in Blender☆22Updated 2 months ago
- Skinning tool for Maya similar to the weight tool in 3dsmax☆18Updated 2 years ago
- A substance Painter plugin which export textures and automatically import them into an opened Unreal Editor project. It created a connect…☆25Updated 2 years ago
- Artist toolbox for multi-layer vertex coloring in Maya☆16Updated 5 years ago
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆34Updated 3 years ago
- Substance Designer shader for 1-1 parity with UE4 viewport☆28Updated 4 years ago
- DLL template for zbrush plugin development☆14Updated 6 years ago
- Read all buttons in Maya's native menu and make them searchable and executable.☆37Updated 5 years ago
- Custom Facial Rigging Tool for Game(Unreal)☆16Updated 6 years ago