vicentecarro / usernormaltranslatorLinks
User Normal Translator is a clone for Blender of the Softimage plugin called "User Normal Translator". The goal of the script is to allow the artists to perform some operations on the custom normals in an easy way.
☆15Updated 10 years ago
Alternatives and similar repositories for usernormaltranslator
Users that are interested in usernormaltranslator are comparing it to the libraries listed below
Sorting:
- Unreal Engine 4 package that adds wrinkles on your character's face during the animation.☆31Updated 4 years ago
- Houdini's FBX integration.☆52Updated 11 months ago
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆35Updated 6 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated last year
- Scripts, and Maya Tools☆25Updated 10 years ago
- Artist toolbox for multi-layer vertex coloring in Maya☆16Updated 5 years ago
- Avalanche Content Toolset☆28Updated 4 years ago
- A extension module for UE4 ControlRig☆21Updated 5 years ago
- Houdini HDK GEO node which lets you load MagicaVoxel magic voxel Vox files as Houdini dense volumes.☆26Updated 2 years ago
- A couple of scripts used to bake materials from Cycles (based on principled shader) to textures to be used in UE4 Material Instances☆12Updated 3 years ago
- a template for Substance Painter Python plugins☆14Updated 8 months ago
- Python 3 wrapper for Substance Batchtools by Allegorithmic.☆19Updated 8 years ago
- A Convex Hull plug-in for Maya based on StanHull☆41Updated last year
- A Houdini-Engine based Open Mesh Effect☆58Updated 3 years ago
- Maya tools for working with UDK☆26Updated 4 months ago
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆78Updated 8 years ago
- Connect with ZBrush via Python☆30Updated 11 years ago
- A suite of tools, material shaders, folder structures, naming conventions and plugins for DCCs (blender/rhino/maya) designed to streamlin…☆24Updated 4 years ago
- Bringing MeshLab functionality into Houdini☆35Updated 8 years ago
- A Maya tool for editing and translating normals☆19Updated 7 years ago
- Blender addon that adds support for editing vertex and split normals.☆23Updated 2 years ago
- Python Wrapper for xNormal☆69Updated 4 years ago
- Example of Python scripts for 3D Studio Max, Maya and Blender.☆44Updated 7 years ago
- The universal scripting wrapper for Maya, Houdini and Unreal Engine.☆67Updated 6 months ago
- Python Editor for unreal engine☆26Updated 4 years ago
- A collection of working samples to demonstrate how to accomplish certain programming tasks in Blender.☆19Updated 5 years ago
- Blender addon to convert HDR image to RGBM format.☆24Updated 6 years ago
- Igby is an Unreal Engine Automation Platform.☆33Updated last year
- ☆28Updated last year
- C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and op…☆86Updated 11 months ago