vdbalbom / BVHsmoothLinks
Apply smoothening filters to an animation in BVH format.
☆22Updated 7 years ago
Alternatives and similar repositories for BVHsmooth
Users that are interested in BVHsmooth are comparing it to the libraries listed below
Sorting:
- This is the source code of our 3DRW 2019 paper☆84Updated 3 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 5 years ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆25Updated 6 years ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆48Updated 5 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- ☆85Updated 4 years ago
- fork of hmmr, designed to transfer the results into unity☆46Updated 5 years ago
- Unreal Engine Livelink App + Apple ARkit Blendshapes = Animoji Clone☆41Updated 3 years ago
- Automatic 3D model rigging and real-time Linear Mesh Blending avatar animation in C++ and Kinect.☆40Updated 5 years ago
- Fitting SMPL human body model to depth images in CPU real-time (combining SMPLify, original Kinect; new version of OpenARK avatar)☆107Updated 4 years ago
- Extracts human motion in video and save it as bvh mocap file.☆47Updated 5 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆89Updated last year
- MPI-IS Mesh Processing Library☆33Updated 4 years ago
- A Data Driven IK solver in Blender based on VAE☆30Updated 5 years ago
- ☆57Updated last week
- BlendShapeMaker python3.6☆45Updated 4 years ago
- A project where motion capture data is created based on the AI solution MediaPipe Holistic and applied to a 3D character in Blender☆76Updated 4 years ago
- Data structures and utilities for skeleton animations.☆45Updated 6 months ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆21Updated 8 years ago
- Estimate the pose and shape under clothing given a static 3D scan of a human☆97Updated 4 years ago
- A tiny C++11 library for reading BVH motion capture data☆41Updated 4 years ago
- An Blender addon uses ROMP to extract human's 3D poses from image, video or webcam and drive your own 3D character.☆268Updated 2 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆73Updated last year
- Implementation of the deformation transfer paper and its application in generating all the ARkit facial blend shapes for any 3D face☆66Updated 3 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆57Updated 4 years ago
- Official Pytorch implementation for 2021 ICCV paper "Learning Motion Priors for 4D Human Body Capture in 3D Scenes" and trained models / …☆201Updated last year
- Load and display bvh action files☆27Updated last year
- Real-Time Blendshape Manipulation with Facial Landmark Detection from 2D Video☆53Updated 6 years ago
- A hand motion capture from a single color camera + Unity + a virtual webcam☆111Updated 2 years ago
- ☆38Updated 2 years ago