vdbalbom / BVHsmoothLinks
Apply smoothening filters to an animation in BVH format.
☆22Updated 7 years ago
Alternatives and similar repositories for BVHsmooth
Users that are interested in BVHsmooth are comparing it to the libraries listed below
Sorting:
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆75Updated 5 years ago
- fork of hmmr, designed to transfer the results into unity☆45Updated 5 years ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 6 years ago
- A Data Driven IK solver in Blender based on VAE☆30Updated 5 years ago
- Automatic 3D model rigging and real-time Linear Mesh Blending avatar animation in C++ and Kinect.☆39Updated 5 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 5 years ago
- Unreal Engine Livelink App + Apple ARkit Blendshapes = Animoji Clone☆39Updated 3 years ago
- This is the source code of our 3DRW 2019 paper☆82Updated 3 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆70Updated last year
- ☆85Updated 3 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆19Updated 7 years ago
- mediapipe landmark to mixamo skeleton☆38Updated 2 years ago
- A tiny C++11 library for reading BVH motion capture data☆40Updated 4 years ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆46Updated 5 years ago
- ☆38Updated 2 years ago
- Data structures and utilities for skeleton animations.☆44Updated 2 months ago
- Extracts human motion in video and save it as bvh mocap file.☆47Updated 5 years ago
- Extracts data from an fbx file☆47Updated last year
- MPI-IS Mesh Processing Library☆33Updated 3 years ago
- CLI tool for recording or replaying Epic Games' live link face capture frames.☆81Updated last year
- A project where motion capture data is created based on the AI solution MediaPipe Holistic and applied to a 3D character in Blender☆73Updated 4 years ago
- ☆62Updated 10 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆56Updated 4 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- Script to download all animations from mixamo☆118Updated last year
- BlendShapeMaker python3.6☆44Updated 4 years ago
- To automate the rigging process of 2D skeletal animation, we finetuned a human pose estimation model to work for sketches as well. The da…☆15Updated last year
- The Biomotion Lab SMPL Unity Player (bmlSUP) is a tool to play SMPL-H model animations in Unity Game Engine☆47Updated 3 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 9 months ago
- ☆58Updated last year