onelivesleft / jai-steamLinks
☆14Updated last year
Alternatives and similar repositories for jai-steam
Users that are interested in jai-steam are comparing it to the libraries listed below
Sorting:
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆32Updated 9 months ago
- A coroutine module for Jai☆18Updated last month
- An enum-backed array module for Jai☆19Updated 2 months ago
- String modules for Jai☆21Updated 7 months ago
- Odin WASM - 2D Rendering Framework☆42Updated 10 months ago
- Self-contained realtime graphical application engine with a simplistic design philosophy.☆65Updated last year
- binding for VulkanMemoryAllocator c interface☆23Updated 2 weeks ago
- A Starting Point and Reference For Cross-Platform 3D Games on Mac and Windows☆35Updated last week
- Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.htm…☆53Updated 4 months ago
- Jai bindings for SDL3☆14Updated 3 weeks ago
- Easy-to-use LBP binary serialization utility for Odin.☆47Updated 10 months ago
- A collection of introductory OpenGL examples in Odin.☆42Updated 10 months ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆40Updated last month
- My personal 4coder custom layer☆33Updated 3 weeks ago
- Render glyphs from any font* without baking them in advance.☆9Updated last year
- JoltPhysics C interface☆119Updated last week
- Game Engine in Odin☆34Updated 4 years ago
- A open, easy to implement binary file format for 3D assets☆276Updated last year
- Minimal Code Examples and Resources☆20Updated 2 years ago
- A glTF parser/loader in Jai.☆16Updated 11 months ago
- ☆67Updated 2 months ago
- ☆12Updated last week
- A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language☆26Updated 3 weeks ago
- workbench is a framework/library for building games in Odin.☆60Updated 4 years ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆116Updated 4 years ago
- 4coder customization layer for Odin Lang☆45Updated 4 years ago
- kb single-header C/C++ libraries☆542Updated 3 weeks ago
- Command line tools for use with sokol headers☆292Updated this week
- Dangerous Threads Crew☆182Updated 3 years ago