upscalebaby / procedural-planetLinks
A hobby project I started while studying Advanced Computer Graphics
☆10Updated 7 years ago
Alternatives and similar repositories for procedural-planet
Users that are interested in procedural-planet are comparing it to the libraries listed below
Sorting:
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 7 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 6 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆25Updated 5 years ago
- ☆36Updated 4 years ago
- Dynamic Sky Sphere System☆70Updated 7 years ago
- Pack of Unity3D shaders☆82Updated 7 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- Unity Vertex PBR Shader☆22Updated 6 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- Dynamic skydome for Unity3d☆45Updated 7 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Updated 9 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆71Updated 4 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- Thermal Goggles Post Processing StackV2 effect along with custom editorreplacement shaders and shadergraph on LWRP☆44Updated 6 years ago
- Part 1 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.☆26Updated 4 years ago
- Delaunay Triangulation & Perlin noise for terrain☆47Updated 7 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.☆21Updated 2 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Custom nodes for Shader Graph☆31Updated 7 years ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆40Updated 2 years ago
- low polygon water effect working in Unity☆55Updated 6 years ago
- ☆62Updated 6 years ago
- ☆67Updated 5 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Tutorial on Custom Grass Shader in URP☆39Updated 5 years ago
- 🥎 An example of fluorescence shader in URP.☆32Updated 5 years ago
- Realtime Volumetric Clouds for Unity 3D☆42Updated 5 years ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆100Updated 6 years ago