DarkBlade909 / UnityOW2Shader
WIP Shader for Overwatch 2 character models in Unity's Built-In Render Pipeline
☆12Updated 2 years ago
Alternatives and similar repositories for UnityOW2Shader
Users that are interested in UnityOW2Shader are comparing it to the libraries listed below
Sorting:
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- URP are indeed used, but NPR not just included.☆12Updated last year
- An open system of dynamic crosshairs for Unity☆9Updated 4 years ago
- Ghost of Tsushima lantern system from the duels☆23Updated 4 years ago
- Dialogue system is a package for handling dialogue for Unity games. It supports dialogue choices, Unity localization system and provides …☆15Updated 2 months ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Collection of useful unity Extensions☆17Updated 9 months ago
- Unity's Universal Pipeline outline post-process effect☆20Updated 4 months ago
- Atmosphere Scattering For URP☆13Updated 11 months ago
- A simple, SRP compatible, mobile toon shader for unity.☆23Updated 4 years ago
- A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.☆18Updated 11 months ago
- simple frustum culling example☆13Updated 7 years ago
- Unity Recorder plugin to capture large image sequences.☆37Updated 9 months ago
- When entering play mode, automatically resetting static members of dirty types, instead of reloading the domain.☆29Updated last year
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆14Updated 3 months ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated 2 years ago
- allows for overriding timeline animations per animator☆43Updated 2 years ago
- Short Animator.StringToHash implementation☆9Updated 5 years ago
- Showcase of Unity optimization techniques. Each demo includes a before & after.☆16Updated 8 months ago
- URP Sea & Clouds & SkyFog☆48Updated last year
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated 2 years ago
- A unity plugin that automatically calculates smooth normals for outline rendering.☆58Updated 2 months ago
- Useful Editor Utility☆25Updated 2 years ago
- Unity Gyroscope manager. Base package for helpful Gyroscope tools.☆18Updated last month
- Pack any color data into texture channels.☆25Updated last year
- A tool to export Unity project to a zip file☆22Updated 3 months ago