GoldSrc / Half-Life model & sprite decompiler
☆12Oct 18, 2023Updated 2 years ago
Alternatives and similar repositories for halflife-tools
Users that are interested in halflife-tools are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- GoldSrc engine utilities.☆15Jun 9, 2026Updated last month
- VHLT V34 source code. Check the branches for versions with ifdefs removed for easier reading☆23Oct 24, 2023Updated 2 years ago
- ☆11Jun 18, 2022Updated 4 years ago
- A Generator for Goldsource based Map Files☆15Oct 4, 2025Updated 9 months ago
- Source Code of Half-Life: Planck Epoch☆16Nov 22, 2024Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A collection of GoldSrc mapping tools in one application☆28Updated this week
- Advanced Development Mod - technical overhaul for Half-Life☆17Jun 20, 2022Updated 4 years ago
- Trinity Rendering Engine☆20Feb 4, 2024Updated 2 years ago
- Turning Godot into GoldSRC, attempt no.1☆14May 17, 2023Updated 3 years ago
- Trinity Engine porting for Counter-Strike 1.6 as a Metahook plugin and modified ReGame.☆16Feb 17, 2025Updated last year
- Convert Doom levels to Quake☆21Feb 19, 2016Updated 10 years ago
- Map compile tools for the Half-Life engine☆91Jul 18, 2024Updated 2 years ago
- MESS (Macro Entity Scripting System): a Half-Life map processing and conversion tool.☆44Jul 13, 2026Updated 2 weeks ago
- P2P networking support for GoldSrc games.☆16Aug 1, 2021Updated 4 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Modules for working with Valve's Source Engine file formats.☆86Jul 21, 2026Updated last week
- Goldsrc map viewer/editor without decompiling. Also can view .MDL models.☆126Mar 4, 2026Updated 4 months ago
- Converts .rmf and .jmf files, as well as .obj files exported from Jack, to goldsrc .smd☆11Nov 5, 2025Updated 8 months ago
- GoldSrc demo parser written with fp-ts.☆17Apr 20, 2024Updated 2 years ago
- 3D wave function collapse tutorial from my YouTube video☆14Jan 16, 2024Updated 2 years ago
- Cross-platform Half-Life 1 map decompiler☆88Mar 6, 2024Updated 2 years ago
- Half-Life SDK for making mods upon it☆70Updated this week
- C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines☆106Apr 19, 2026Updated 3 months ago
- To launch Ubisoft game client Ubisoft Connect(formerly Uplay) on startup and minimize it to system tray(similar to Steam and Origin) as s…☆11Jul 24, 2021Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆14Oct 29, 2022Updated 3 years ago
- Vluzacn's custom build of Zoner's Half Life Tools (ZHLT)☆20Jun 13, 2021Updated 5 years ago
- compLexity Demo Player☆46Aug 4, 2014Updated 11 years ago
- Port of SoLoud for .NET☆13Jun 3, 2024Updated 2 years ago
- Command-line tools for making/extracting Half-Life textures and sprites☆64May 12, 2026Updated 2 months ago
- Reupload of the unofficial Enhanced Source project. Initially developed as an improved Alien Swarm SDK, the project is now abandoned.☆11Oct 4, 2024Updated last year
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Jun 20, 2022Updated 4 years ago
- It's source code Of brutal Half-Life(Modification on Half-Life 1).☆19Feb 22, 2017Updated 9 years ago
- Hexen 2 Single Player modification to make more fast paced and more RPG like.☆13Feb 1, 2026Updated 5 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- File translator for Autodesk Maya that exports Quake MD2 files☆15Dec 4, 2010Updated 15 years ago
- A goldsrc engine extention based on bulletsharp.☆18Mar 27, 2021Updated 5 years ago
- Quake One built from scratch in Unity☆60Feb 24, 2020Updated 6 years ago
- Reverse-engineering 738 build of GoldSrc (too WIP)☆13Oct 14, 2023Updated 2 years ago
- My Meeting C++ lightning talks: "Meaningful Casts" and "Static If".☆10Jan 18, 2016Updated 10 years ago
- Experiments with wave function collapse.☆22Jun 17, 2025Updated last year
- GoldSrc BSP Viewer and Editor based on VALVE Half-Life SDK on GitHub☆17Sep 9, 2025Updated 10 months ago