ScriptedSnark / reGS_WON
Reverse-engineering 738 build of GoldSrc (too WIP)
☆11Updated last year
Alternatives and similar repositories for reGS_WON:
Users that are interested in reGS_WON are comparing it to the libraries listed below
- Source Code of Codename Borea mod for Half-Life☆12Updated this week
- Source SDK for Half-Life 1 (GoldSource)☆35Updated 6 months ago
- A continuation of the last version of Xash3D [Build 4529]. Updated to VS2019 as well.☆27Updated 4 months ago
- Tools for the Half-Life Unified SDK written in C#.☆12Updated last year
- Trinity Rendering Engine☆16Updated last year
- Condition Zero Deleted Scenes SDK. Contains trigger_sequence and the material system only☆17Updated 3 years ago
- Half-Life Decay PC project, coordinated by me back in 2008☆34Updated 2 years ago
- Advanced Development Mod - technical overhaul for Half-Life☆17Updated 2 years ago
- Simple utility for mapping/scripting/speedrunning or researching games based on GoldSrc/Xash3D FWGS engine (such as CS 1.6, Half-Life, an…☆36Updated 6 months ago
- Half-Life SDK updated to compile under VS2019, plus TWHL programming tutorials☆16Updated 2 months ago
- OBSOLETE | Go to the link below for the current version!☆28Updated 4 years ago
- Public release of Pathos Engine☆45Updated this week
- Source Code of Half-Life: Planck Epoch☆15Updated 3 months ago
- VHLT V34 source code. Check the branches for versions with ifdefs removed for easier reading☆14Updated last year
- ☆17Updated last year
- [WIP] Open source cross-platform implementation of GoldSrc engine☆26Updated 7 years ago
- Custom hl.exe with improvements☆10Updated 7 months ago
- Half-Life 2 Deathmatch Bug fixes (HL2DM Bug fixes)☆10Updated 3 months ago
- A complete list of GoldSrc versions, build dates, including original binaries!☆32Updated last year
- My mod that adds some new features☆11Updated last year
- Half-Life SDK for making mods upon it☆38Updated last week
- Master Sword: Continued (Classic)☆10Updated last year
- Half-Life Co-op mod☆24Updated this week
- Python utility converting models from Source engine to GoldSource engine. This utility can convert models with any number of polygons.☆19Updated last year
- Fork of WeaponMod with BugfixedHL-Rebased support☆12Updated last month
- ☆9Updated 6 years ago
- Obsolete Source 1 Engine On Modern PC☆23Updated this week
- P2P networking support for GoldSrc games.☆14Updated 3 years ago
- Pipedream project aimed at adding Vulkan support to the Source 1 engine.☆13Updated 6 years ago
- Ported HDR Bloom(MagicBloom.fx by luluco250)(requires mat_hdr_level 3)☆18Updated 4 years ago