tksuoran / RenderStackLinks
RenderStack is a collection of C++ libraries to assist OpenGL / OpenGL ES programming.
☆17Updated 4 years ago
Alternatives and similar repositories for RenderStack
Users that are interested in RenderStack are comparing it to the libraries listed below
Sorting:
- Skeletal animation player using the WhiteBoxEngine☆16Updated last year
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- FBX model viewer by sygh☆12Updated last year
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- A tookit for video game development☆14Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- DXT compression and image processing☆16Updated 2 years ago
- examples of echo game engine☆12Updated 2 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- ☆18Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- PhysFS fork with magic streams☆12Updated 6 years ago
- finite-state-machine demo☆8Updated 6 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- Dynamic tree paper and resources☆18Updated last year
- Small C++ game engine with Lua scripting☆42Updated last month
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Global Illumination Demo in Vulkan Compute☆12Updated 5 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Wavefront .obj file loader written in C (C99)☆13Updated 4 years ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆13Updated 6 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago