timothee-haudebourg / khronos-egl
Rust bindings for the Khronos EGL API
☆19Updated 4 months ago
Related projects: ⓘ
- Asset manger for good assets only☆31Updated last year
- Task Orchestration Framework☆52Updated 10 months ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆64Updated last year
- Official Salva plugin for the Bevy game engine.☆12Updated 3 years ago
- Simple Rust STUN client library for resolving external IP address and port of a UDP socket☆18Updated 3 months ago
- Use winit like the async runtime you've always wanted☆45Updated 3 months ago
- ☆35Updated 11 months ago
- Simple and Fast 2D rendering library for Rust, based on gfx-hal☆31Updated 3 years ago
- Exposes arch-specific intrinsics as safe function (via cfg).☆47Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆72Updated this week
- Themable Immediate Mode User Interface Toolkit in Rust☆97Updated 6 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 8 months ago
- Load fonts as vector graphics in pure Rust with advanced text layout.☆40Updated last year
- ☆53Updated 4 months ago
- Embed images in Rust documentation☆23Updated 3 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆35Updated 4 months ago
- 🤖🦀 A rust native replacement for Android's `sdkmanager`☆15Updated 6 months ago
- Trivially run wasm applications and examples in the browser☆77Updated 3 months ago
- This is a mirror of https://gitlab.com/pcasotti/plate☆16Updated 2 years ago
- Safe, fully-featured bindings to the Tracy profiler☆20Updated last week
- ☆31Updated 2 months ago
- ☆24Updated 3 months ago
- A tiny utility to help save you a lot of effort with long winded `#[cfg()]` checks in Rust.☆62Updated last week
- Reusable post-processing effects for wgpu☆15Updated last week
- A tweening library for Rust☆60Updated 5 months ago
- ☆21Updated 3 years ago
- A procedural macro for generating unique ids for rust types☆12Updated 6 months ago
- 2d collision test for game-development in rust☆21Updated 2 weeks ago
- A Rust macro to allow hotswapping code for a module in debug mode, but statically linking it safely in release mode.☆16Updated last year