thingsbyfilip / nopeLinks
Node-Oriented Procedural Engine
☆33Updated last year
Alternatives and similar repositories for nope
Users that are interested in nope are comparing it to the libraries listed below
Sorting:
- Procedural map creator☆90Updated 8 months ago
- ☆40Updated 5 years ago
- A procedural generation software for automating 2D/3D content creation.☆153Updated 2 years ago
- Normans Sky made for lowrezjam '16☆90Updated 3 years ago
- A rapid / easy way to add some layer of protection to Godot+Steam games☆33Updated 4 years ago
- A procedural dungeon generator implemented in Godot Engine☆69Updated 5 years ago
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆47Updated 5 years ago
- Roguelike dungeon generation library written on Python3☆133Updated 4 years ago
- An implementation of heightmap-based terrain generation algorithms.☆34Updated 6 years ago
- A set of tools for wide world generation and manipulation☆37Updated 4 years ago
- Procedural generation of metroidvania style maps.☆46Updated 2 months ago
- A backup of the "Game Development Resources". Taken with the permission of the previous owner.☆72Updated 5 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆82Updated 2 years ago
- A boilerplate for browser based Roguelike game development☆69Updated 2 years ago
- Maze generation header-only C++ library☆19Updated 2 years ago
- A project to show how to create maps procedurally in Unity using layered perlin noise.☆51Updated 4 years ago
- ☆14Updated last year
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆46Updated 5 years ago
- A rules-based AI framework for social simulation☆53Updated 2 years ago
- Demonstration of some neat tricks to make platforming games feel better☆90Updated 4 years ago
- Procedurally generated voxel islands☆58Updated 3 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆25Updated last year
- An Opensource, GPU-Accelerated, Particle-Based, Multi-phase, Real-time Fluid Simulation Engine for Unity and a game which showcases its f…☆57Updated 3 weeks ago
- Procedural map generator inspired by Slay the Spire.☆246Updated 3 years ago
- Godot - editor for path 3D☆17Updated last year
- A library for managing maps for roguelike games in Godot Engine☆39Updated 2 years ago
- Experiments with WFC on a globe, SDF lighting, and atmosphere shaders in Godot.☆19Updated 2 years ago
- Algorithm for creating 3 dimensional terrain maps and their likely watercourses.☆42Updated last year
- This is a curated list that contains helpful links and resources for game jams and game development.☆72Updated last year