takazerker / EXRImporter
EXR importer for Unity
☆13Updated 2 years ago
Alternatives and similar repositories for EXRImporter:
Users that are interested in EXRImporter are comparing it to the libraries listed below
- ☆29Updated 4 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆53Updated last year
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- HDRP Custom Pass Post Effect☆20Updated 4 years ago
- ☆31Updated 10 months ago
- Simple star-glow effect.☆46Updated 5 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆28Updated 3 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- Collection of HDRP (post-processing) lens flares for Unity☆34Updated 4 years ago
- ☆28Updated 4 years ago
- URP Sea & Clouds & SkyFog☆47Updated last year
- Shadertoy shaders to unity Universal SRP screenspace shaders☆48Updated 4 years ago
- 🧶 An example of knitwear shader in URP.☆34Updated 3 years ago
- Separable Subsurface Scatter URP☆49Updated last year
- key and index can be sorted☆15Updated 2 years ago
- A small procedural modeling project with Unity DXR path tracing☆21Updated last year
- Mesh Deformation with Vertex Shader☆48Updated 5 years ago
- ☆33Updated last year
- ☆28Updated 7 months ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- Screen space global illumination implementation in Unity☆22Updated 2 years ago
- ☆28Updated 4 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆64Updated 2 years ago
- A unity tool that helps to map blendshape animations to characters☆40Updated 3 years ago
- A highly experimental hair rendering and simulation solution for the Unity game engine☆41Updated 3 years ago
- Utility extensions for Unity standard Gradient class☆48Updated 4 years ago
- Optimized blur for Unity using compute shaders☆32Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago