t4world / Computer-GraphicsLinks
Introduction to Computer Graphics Assignments.
☆159Updated 6 years ago
Alternatives and similar repositories for Computer-Graphics
Users that are interested in Computer-Graphics are comparing it to the libraries listed below
Sorting:
- 这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。☆53Updated 5 years ago
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆150Updated 3 years ago
- OpenGL Learning and Exercises☆104Updated 3 weeks ago
- 《GAMES-101 现代计算机图形学入门》课程PPT、个人笔记与作业☆91Updated 4 years ago
- Course Homework for Games101☆76Updated 2 years ago
- share my data☆496Updated last year
- GAMES101、GAMES202作业全解☆270Updated 2 years ago
- 现代图形绘制流水线原理与实践,作业框架。☆355Updated 2 years ago
- A c++ implemtation of software rasterization application with pbr☆251Updated 3 years ago
- Computer-Graphics-Resources☆289Updated 2 years ago
- 图形学书单☆105Updated 8 years ago
- Must-read and classic books of computational geometry and computer graphics☆1,446Updated last year
- Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL☆299Updated 3 years ago
- 为了方便大家学习,将Games101的Homework从原Linux平台移植到Window平台。☆103Updated 4 years ago
- A tiny soft-renderer built from scratch using C++ 11☆186Updated 4 years ago
- Vulkan Quick Start☆139Updated 3 years ago
- GAMES 102☆286Updated 3 years ago
- Backup of e-books.☆78Updated 6 years ago
- 记录3D开发内容,学习过程中的总结和记录,包括引擎、图形、OpenGL、Shader等,保持更新ing.☆218Updated 4 years ago
- ☆72Updated 3 years ago
- 旨在学习,共同进步。☆484Updated last year
- SRenderer is a software rasterization renderer☆153Updated 3 years ago
- 3D图形学算法Code。包括软渲染、光线追踪、PBR等等~☆237Updated 5 years ago
- Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理☆370Updated last year
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆456Updated 2 years ago
- 图书,存放在这里,权当是个云盘。☆152Updated 6 years ago
- ☆406Updated last year
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,276Updated this week
- A Neural Volumetric Renderer☆245Updated 10 months ago
- 计算机图形学基础(中文译本)☆136Updated 11 months ago