supahero1 / hshgLinks
1D/2D/3D Hierarchical Spatial Hash Grid written in C
☆79Updated 7 months ago
Alternatives and similar repositories for hshg
Users that are interested in hshg are comparing it to the libraries listed below
Sorting:
- A very fast and scalable physics engine, based on Box2D.☆76Updated last year
- Supplanting matrices with PGA in a forward 3D renderer.☆202Updated 10 months ago
- ☆30Updated 3 years ago
- continuous level of detail mesh library☆273Updated last week
- A 3D model viewer written C++20 and Vulkan☆146Updated 3 years ago
- GPU shallow water solver using the virtual pipes model using WebGPU☆81Updated 4 months ago
- An engine for easily creating virtual worlds☆130Updated 3 weeks ago
- Photorealistic ray-traced micro-voxel fps engine☆18Updated last month
- Small header library for triangular grids☆31Updated 2 years ago
- Sokol based rendering module for Flecs.☆30Updated 10 months ago
- Tiny Climate Simulation☆28Updated 4 years ago
- A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer☆90Updated 6 months ago
- Benchmarking ray/bounding box intersection tests☆22Updated 2 years ago
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆46Updated last year
- Matchmaking simulation driven by real player data☆52Updated 8 months ago
- RayTracing In The Fragment Shader (OpenGL / GLSL)☆53Updated 5 years ago
- Flecs city example☆65Updated last week
- Spatial partitioning concepts and implementions.☆49Updated 2 months ago
- Demos and experiments in WebGPU technology. Focus on compute shaders.☆39Updated 2 months ago
- Implementation of master_thesis project to stream IFC files from disk☆32Updated last year
- Wave Function Collapse library in C, plus a command-line tool☆354Updated 2 years ago
- A simple and powerful entity component system (ECS) written in C++17☆98Updated last week
- Source code for the asteroid mining game I've been building.☆27Updated last year
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆66Updated 8 months ago
- Peony is a 3D game engine written from scratch in C++.☆22Updated last year
- Tower defense game written in Flecs☆79Updated 10 months ago
- ☆71Updated 3 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆44Updated last year
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33Updated 5 years ago
- Example repository for Emscripten WASM debugging in VSCode☆23Updated last year