simonfuhrmann / attractors
Visualization of Strange Attractors
☆15Updated 6 years ago
Alternatives and similar repositories for attractors:
Users that are interested in attractors are comparing it to the libraries listed below
- [WIP] Differential growth simulation☆11Updated 2 years ago
- ☆14Updated 3 years ago
- openFrameworks addon for drawing fonts using signed distance functions (SDF)☆13Updated 6 years ago
- NodeGraph - A simple directed graph with visualization UI.☆23Updated 9 months ago
- ☆11Updated 7 years ago
- ☆14Updated 3 years ago
- Simple Gray Scott Reaction Diffusion model implemented in C++ and OpenCL☆12Updated 5 years ago
- ➰ A program for manipulating and playing with knot diagrams.☆17Updated 4 years ago
- pd for cinder::audio☆10Updated 5 years ago
- volumetric brush implementation, heavily inspired by toxiclibs☆14Updated 2 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Updated 9 years ago
- a native gui for openframeworks☆38Updated 9 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- mesh geometry tools☆25Updated 3 years ago
- ☆20Updated 6 years ago
- openFrameworks addon to generate a contour plot from a user defined function☆29Updated 10 years ago
- GLSL port of HUSL, a human-friendly alternative to HSL☆10Updated 8 years ago
- lightweight timeline tools for openFrameworks☆10Updated 4 months ago
- Code listings, implementations, and translations of code in the "Computer Graphics And Art" magazine (1976-1978).☆60Updated 12 years ago
- Graph Explorer for LabSound☆14Updated 2 years ago
- Tool for making OpenVDB volumes using Mandelbulb3D☆7Updated 5 years ago
- Basic 'photoshop' style scene graph.☆13Updated 7 years ago
- A collection of libraries and applications to implement OpenGL UI and generic media processing☆18Updated 5 years ago
- Spherical Cube Map rendering library☆24Updated 8 years ago
- (WIP) An interactive web app for exploring cellular automata.☆19Updated last year
- Help patches and samples for vvvv and DirectX11 nodes☆22Updated 3 years ago
- ☆16Updated 5 years ago
- Marching cubes algorithm demo for OpenFrameworks / OSX, using a geometry shader☆27Updated 13 years ago
- An openGL GLSL implementation of KinectFusion for the Kinect v2☆12Updated 6 years ago