polarith / AILinks
Unity plugin for autonomous movement
☆37Updated 6 years ago
Alternatives and similar repositories for AI
Users that are interested in AI are comparing it to the libraries listed below
Sorting:
- Manages your game UI's☆33Updated 7 months ago
- Draw 2D meta-ball with fragment shader.☆34Updated 6 years ago
- Formation Movement☆21Updated 5 years ago
- WIP project for creating procedural planets using Unity☆28Updated 6 years ago
- ☆22Updated 7 years ago
- ☆26Updated last year
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 6 years ago
- Stuff I use a lot, and a simple AnimationCurve-based tweening interface☆61Updated last month
- NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.☆46Updated 4 years ago
- Unity3d Editor tools to create rooms quickly.☆37Updated 7 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Reactive node system for Unity☆44Updated last year
- Node Based Dialog Editor for Unity☆23Updated 7 years ago
- A custom Unity Editor tool. A node-based graph editor for creating visual novel scenes.☆45Updated 4 years ago
- Bare-bones utility AI implementation for Unity3d.☆64Updated 5 years ago
- A simple collection of jobs used for view frustum culling☆53Updated 6 years ago
- Play/blend animations, animator controllers in runtime. Uses playable API☆53Updated last year
- [DEPRECATED] integrated ECS framework for Unity☆32Updated 5 years ago
- KD-tree and obstacle avoidance implementation in C#☆58Updated 5 years ago
- A lightweight finite state machine framework, intended for Unity but not required.☆41Updated 7 years ago
- Unity tutorial on how to select units within rectangle☆28Updated 5 years ago
- procedural block world generation in unity☆15Updated 6 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆42Updated 3 years ago
- Unity project for "A Technical Deep-Dive into Unity's Asset Pipeline" presented at Develop: 2018☆36Updated 4 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 6 years ago
- ☆16Updated 5 years ago
- Extending a Unity3d Inspector window to show int tags☆33Updated 7 years ago
- Visual inspector editor for Unity☆51Updated 8 years ago
- New version of my old dungeon generator☆61Updated 3 years ago
- Design and monitor goal orientated action planning (GOAP) in Unity.☆31Updated 3 years ago