shotgunsoftware / tk-multi-starterappLinks
ShotGrid Pipeline Toolkit App Template
☆23Updated 8 months ago
Alternatives and similar repositories for tk-multi-starterapp
Users that are interested in tk-multi-starterapp are comparing it to the libraries listed below
Sorting:
- GUI front-end for maya-capture☆78Updated 2 years ago
- Maya playblast app for Shotgun Toolkit☆26Updated 10 years ago
- The Naming Convention Toolkit App provides a convenient and easy way for artists to work with the studio defined Toolkit naming conventio…☆21Updated 4 years ago
- HCom chat system for Houdini☆39Updated 10 years ago
- Rez packages repository to build rez packages for VFX, Film and Animation☆44Updated 3 years ago
- A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke☆74Updated 3 years ago
- Implements a new 'playblast' command that uses OpenImageIO (OIIO) to process and write image data.☆37Updated 8 years ago
- Easily copy shading nodes from Maya to Katana☆69Updated 5 years ago
- An example and exploration of how and whether to use Rez for project configuration management☆51Updated 6 years ago
- ☆14Updated 4 years ago
- A pythonic and object oriented way to talk to Autodesk Flow Production Tracking (formally known as ShotGrid).☆50Updated last week
- Maya to Houdini Geometry Exporter☆25Updated 8 years ago
- The second generation default configuration for Flow Production Tracking Toolkit.☆46Updated this week
- Rez package recipe collection☆72Updated 2 years ago
- Autodesk Maya Plug-in for visualising camera burn-in text.☆49Updated 2 years ago
- A Flow Production Tracking Pipeline Toolkit App that implements a custom write node for Nuke☆12Updated last month
- GUI front-end for maya-capture☆40Updated 7 years ago
- ⚡ Simple command launcher for maya☆87Updated 8 months ago
- Pure Python (no additional dependencies) helper module to read metadata from the header of OpenEXR files.☆40Updated last year
- Treemap visualisation of Maya scene files☆100Updated 3 years ago
- This tool is used to automatically connect Substance Painter textures to Arnold, VRay, Redshift, Renderman and StingrayPBS for Maya.☆55Updated 5 years ago
- ☆15Updated 7 years ago
- Rez extension for Shotgun Toolkit☆24Updated 5 years ago
- [ Moved to Gitlab ] A framework for managing filesystem structure using templates.☆64Updated 7 years ago
- A mix of tools for Maya☆66Updated 6 years ago
- Docs, links and notes for the CG Pipeline course at ArtFX school.☆45Updated last month
- A Script Editor for Foundry's NUKE with more features.☆44Updated 2 months ago
- A caching proxy of the Shotgun API☆22Updated 5 years ago
- Create coloured markers on top of Maya's native timeline. Comments can be added to each marker that appear as tool tips.☆68Updated 4 years ago
- Pipeline repo for our diploma movie with the working title "Helga". Contains the script environment for our DCCs like Maya, Houdini, Nuke…☆42Updated 10 years ago