servo / webxrLinks
Bindings for WebXR
☆86Updated 11 months ago
Alternatives and similar repositories for webxr
Users that are interested in webxr are comparing it to the libraries listed below
Sorting:
- UNMAINTAINED - WebVR API implementation for servo.☆104Updated 5 years ago
- A collection of experiments and demos for building social VR with bevy and wgpu☆21Updated last year
- Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions☆67Updated 2 years ago
- ☆21Updated last year
- A WebAssembly wrapper for babylon.js in Rust☆30Updated 2 years ago
- Accelerated offscreen graphics for WebGL☆182Updated last month
- A game engine.☆150Updated 2 years ago
- ☆90Updated last week
- ☆27Updated 5 years ago
- Selective Rust wrapper for OpenSubdiv.☆20Updated 3 weeks ago
- A rust `std::thread` replacement for wasm32 target☆165Updated last year
- Trivially run wasm applications and examples in the browser☆89Updated last year
- PoC Using WASM Modules as Hot-Reloading Logic from Rust.☆49Updated last year
- Abstraction over std::Instant and tokio_timer that works on WASM☆76Updated 3 years ago
- A tiny WebGPU renderer written in Rust☆145Updated 3 years ago
- Provides a single unified API to run WASM modules on the desktop using wasmtime, or on the web using js-sys.☆53Updated last year
- A rust WASM-specific websocket library☆33Updated last year
- A multithreading library for Rust and WebAssembly☆211Updated 2 years ago
- Signaling server for WebRTC that supports SSL-encrypted connections☆35Updated 6 years ago
- ☆19Updated 5 years ago
- Run WebAssembly code on the GPU with Vulkan!☆48Updated 6 years ago
- Live reloading for Rust programming☆100Updated 5 years ago
- Fast (linear time) implementation of the Gaussian Blur algorithm in Rust☆49Updated last year
- Helps cargo build and run apps for iOS☆29Updated 2 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- A std::Instant replacement that works on WASM too.☆112Updated last year
- Antler rendering engine☆68Updated 7 months ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 5 years ago
- ☆25Updated 6 years ago
- ☆76Updated this week