WGSL embedded in Rust
☆76Oct 22, 2026Updated this week
Alternatives and similar repositories for wgsl-rs
Users that are interested in wgsl-rs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Good looking performant water for bevy!☆30Sep 23, 2026Updated last month
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆35Apr 19, 2025Updated last year
- A flexible, statically typed scripting language for Rust.☆57Oct 14, 2026Updated last week
- Load, store, and apply type-erased materials in Bevy☆17Oct 8, 2026Updated 2 weeks ago
- A prototype for SDF types and traits on top of bevy_math's primitives☆12Feb 4, 2026Updated 8 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Nanite made from scratch in Rust as my master thesis☆59Oct 6, 2026Updated 2 weeks ago
- ☆12Updated this week
- Format SQL in sqlx macros with sqruff.☆12Oct 7, 2026Updated 2 weeks ago
- Compile time wgsl import, linking and checking.☆20Nov 21, 2025Updated 11 months ago
- tree-sitter for WGSL and WESL☆11Oct 2, 2026Updated 3 weeks ago
- Role-playing game engine written in Rust.☆29Dec 27, 2024Updated last year
- FBX loader for the Bevy game engine☆19Oct 14, 2026Updated last week
- Cross-platform abstractions for GPU compute☆59Oct 10, 2026Updated last week
- Steam Audio in Rust☆212Aug 20, 2026Updated 2 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- bevy + metrics + egui_plot☆38Nov 4, 2025Updated 11 months ago
- Includes a wgsl file with the `naga-oil` preprocessor.☆17Apr 24, 2026Updated 6 months ago
- Quake/Source style rollback for multiplayer movement shooters☆20Sep 14, 2026Updated last month
- A workflow for baked global illumination in the Bevy game engine☆40Oct 17, 2024Updated 2 years ago
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆82Oct 3, 2026Updated 2 weeks ago
- A safe Rust wrapper for FastNoise2, a node-based noise generation library optimized with SIMD.☆15Updated this week
- A rust implementation of https://github.com/runevision/LayerProcGen☆30Jul 29, 2025Updated last year
- Radiance cascade global illumination implementation in Bevy.☆65Aug 22, 2024Updated 2 years ago
- A Pico-8 compatibility layer for Bevy☆27Updated this week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, …☆92Updated this week
- A tool for creating optimised, platform specific glTF files.☆15Dec 1, 2023Updated 2 years ago
- Inverse kinematics plugin for Bevy implementing the FABRIK algorithm. WIP☆18Dec 14, 2023Updated 2 years ago
- ☆15Feb 20, 2026Updated 8 months ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆145Updated this week
- Surfel-based global illumination on the web☆157Apr 9, 2026Updated 6 months ago
- ☆13May 13, 2025Updated last year
- CHIP-8 interpreter written in Rust☆11May 23, 2020Updated 6 years ago
- Bevy procedural animation example☆19Dec 20, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Rich language support for WebGPU Shading Language☆17Jun 1, 2024Updated 2 years ago
- WIP language server for WGSL that supports naga-oil extensions☆29Apr 29, 2024Updated 2 years ago
- Powerful and flexible mid-level audio engine for games and other applications☆316Sep 5, 2026Updated last month
- Minimalistic implementation of entity kinds for Bevy ECS.☆17Nov 2, 2023Updated 2 years ago
- Aggregation of single-crate projects☆14Jul 14, 2026Updated 3 months ago
- core WebGPU shaders☆17Aug 18, 2024Updated 2 years ago
- Lazily shortens a "fully qualified" Rust type name to remove all module paths.☆14Sep 8, 2026Updated last month