WGSL embedded in Rust
☆61Aug 23, 2026Updated 3 weeks ago
Alternatives and similar repositories for wgsl-rs
Users that are interested in wgsl-rs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Load, store, and apply type-erased materials in Bevy☆15Aug 16, 2026Updated 3 weeks ago
- FBX loader for the Bevy game engine☆19Jul 20, 2026Updated last month
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆35Apr 19, 2025Updated last year
- Cross-platform abstractions for GPU compute☆53Aug 15, 2026Updated 3 weeks ago
- Role-playing game engine written in Rust.☆29Dec 27, 2024Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- bevy + metrics + egui_plot☆38Nov 4, 2025Updated 10 months ago
- A workflow for baked global illumination in the Bevy game engine☆37Oct 17, 2024Updated last year
- Steam Audio in Rust☆205Aug 20, 2026Updated 3 weeks ago
- Nanite made from scratch in Rust as my master thesis☆57Apr 22, 2026Updated 4 months ago
- A tool for creating optimised, platform specific glTF files.☆15Dec 1, 2023Updated 2 years ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆37May 11, 2026Updated 4 months ago
- CHIP-8 interpreter written in Rust☆11May 23, 2020Updated 6 years ago
- Aggregation of single-crate projects☆14Jul 14, 2026Updated last month
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆130Updated this week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Support for compiling C programs with Eyra☆15Oct 13, 2024Updated last year
- Mass spring cloth simulation in WebGL using semi-implicit Euler and ping-pong FBO's.☆17Nov 4, 2017Updated 8 years ago
- Command line tool for building Rust shaders using rust-gpu☆46Apr 10, 2026Updated 5 months ago
- Cross-platform GPU tensor library in Rust☆23Aug 27, 2026Updated 2 weeks ago
- Powerful and flexible mid-level audio engine for games and other applications☆308Sep 5, 2026Updated last week
- Bevy plugins to keep a bevy app running in the browser despite not being visible☆21Aug 10, 2026Updated last month
- A layout engine built on pure ECS using Bevy☆54Jul 3, 2026Updated 2 months ago
- Automated GUI testing using accesskit☆97Updated this week
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆90Jan 29, 2026Updated 7 months ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆20Apr 14, 2023Updated 3 years ago
- Music composition environment for programmers☆13May 12, 2024Updated 2 years ago
- Radiance cascade global illumination implementation in Bevy.☆64Aug 22, 2024Updated 2 years ago
- An integration to parse and render Lottie with Vello.☆157Updated this week
- A small tool for resource and data pack creators to extract contents from Minecraft's jar files and assets☆20Aug 3, 2026Updated last month
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆81Aug 18, 2026Updated 3 weeks ago
- A Bevy integration for SpacetimeDB with table messages, subscriptions, and reconnect support.☆29Aug 22, 2026Updated 3 weeks ago
- A plugin for bevy that allows you to easily load config files☆17Sep 4, 2024Updated 2 years ago
- A fun 3D Kinematic Character Controller for Bevy☆169Aug 6, 2026Updated last month
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- ☆19Nov 21, 2023Updated 2 years ago
- A MQTT client Plugin for Bevy game engine☆18Jun 20, 2026Updated 2 months ago
- A prototype notation for referentially stable constructors☆17Jul 15, 2025Updated last year
- Easily and efficiently extract deeply nested data in Rust☆59Mar 28, 2026Updated 5 months ago
- Asynchronous signal handling☆28Apr 13, 2026Updated 5 months ago
- 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧☆3,343Aug 27, 2026Updated 2 weeks ago
- shadertoy.com shaders ported to Rust-GPU☆165Apr 4, 2026Updated 5 months ago