mintlu8 / wgsl_lnLinks
Compile time wgsl import, linking and checking.
☆20Updated 9 months ago
Alternatives and similar repositories for wgsl_ln
Users that are interested in wgsl_ln are comparing it to the libraries listed below
Sorting:
- A Bevy plugin to selectively blur regions of the screen☆66Updated last year
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆25Updated 6 months ago
- Tiny macros for bailing on failure☆37Updated last month
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆88Updated 2 weeks ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆60Updated 3 weeks ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆57Updated last month
- ☆61Updated last year
- Mesh based bevy text implementation.☆48Updated 2 weeks ago
- A navigation system for video games written in Rust.☆74Updated last week
- A flexible `bevy_state` alternative☆30Updated 3 weeks ago
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆89Updated 4 months ago
- Editable lookup curve for Bevy☆63Updated 3 weeks ago
- A bevy plugin adding edge detection post-processing effect☆26Updated 9 months ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Updated 4 months ago
- Attach Bevy's Handles/Entities statically to Types.☆38Updated last year
- Ad-hoc component insertion for bevy scenes☆73Updated last year
- Radiance cascade global illumination implementation in Bevy.☆51Updated last year
- Data-driven content generation for Bevy☆82Updated last month
- ☆72Updated last year
- A sprouting integration of the Firewheel audio engine☆78Updated last week
- Apply a pixelation effect to any Bevy mesh or scene without post-processing.☆84Updated 6 months ago
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆72Updated this week
- A lighting 2d library for Bevy☆72Updated this week
- RTS-style camera controls plugin for Bevy Engine☆84Updated 3 weeks ago
- A framework for saving and loading application state in Bevy.☆185Updated 2 months ago
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆89Updated 3 weeks ago
- Bevy plugin for procedural modelling, inspired by [Blender's geometry nodes]☆89Updated 8 months ago
- File system dialogs for loading and saving files using the Bevy game engine☆28Updated 3 weeks ago
- Metroidvania game in Bevy☆91Updated 3 weeks ago
- Reactive UI framework for Bevy game engine☆59Updated last year