ByronMayne / AssetPathAttributeLinks
AssetPathAttribute is a Unity attribute used in Unity to allow you to have drag and drop asset references in the inspector but really use string paths for serialization.
☆147Updated 7 years ago
Alternatives and similar repositories for AssetPathAttribute
Users that are interested in AssetPathAttribute are comparing it to the libraries listed below
Sorting:
- UnityEvents triggered by states inside an Animator. Easy to use and performant.☆218Updated 4 years ago
- Example projects using instancing in Unity to render enemy health bars in 1 draw call☆161Updated 6 years ago
- A convenient tool to help cleaning and maintaining Unity Projects 🧹✨☆175Updated last year
- URP renderfeature test project☆109Updated 5 years ago
- Auto attach components in inspector☆136Updated 4 years ago
- Simple Unity Addressables Alternative That Supports Synchronized API☆218Updated last year
- A fast and garbage free debug overlay for Unity☆131Updated 2 months ago
- Asset localization system for Unity.☆171Updated 2 years ago
- 👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)☆153Updated 6 years ago
- This plugin resolves git url dependencies in the package for Unity Package Manager. You can use a git url as a package dependency!☆259Updated 4 years ago
- Contains some of my general UnityAnswers posts☆128Updated 2 years ago
- A clutterless custom Transform editor for Unity☆144Updated 2 years ago
- A collection of all the small tools we☆183Updated 7 years ago
- A tool built in Unity that draws a graph representation of behavior trees running in the scene☆198Updated 3 years ago
- A typesafe, lightweight messaging lib for Unity.☆227Updated 4 years ago
- Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.☆93Updated 5 months ago
- Console for all your unity needs☆162Updated 6 years ago
- Fast, powerful, GC-friendly C# signals/events for Unity.☆258Updated 6 years ago
- A replacement for UnityEvents that are: better☆135Updated 4 years ago
- A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.☆164Updated 5 years ago
- Custom primitive colliders for Unity.☆143Updated 7 years ago
- A couple of attributes that help disabling Domain Reloading in Unity easier☆232Updated last year
- List control for Unity allowing editor developers to add reorderable list controls to their GUIs.☆172Updated 7 years ago
- ArrayDrawer is a base class like PropertyDrawer, but for arrays and lists.☆134Updated 4 years ago
- Eazy Sound Manager is a simple Unity3D tool which aims to make sound and music management in games easier☆186Updated 2 years ago
- An Asset Dependency Graph for Unity☆366Updated 4 years ago
- make mesh like line, polygon, etc in unity3d☆194Updated 3 months ago
- Common Unity resources Exceed7 Experiments uses in projects.☆171Updated 3 years ago
- Radial fill mask for sprite☆191Updated 5 years ago
- Assists in capturing frames from the Profiler of Domain Reloads in the Unity Editor. Compatible with Unity 2019.3+.☆206Updated 4 years ago