naruya / NeRF-Billboards
PlenOctrees: NeRF-SH Training & Conversion
☆44Updated 11 months ago
Related projects: ⓘ
- An unofficial Unity port of the MERF viewer☆39Updated last year
- ☆31Updated 10 months ago
- Main repo for ECCV 2020 paper MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Images. visual.cs.brown.edu/matryodshka☆89Updated 2 years ago
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆13Updated 9 months ago
- Dynamic Surface Function Networks for Clothed Human Bodies☆37Updated 3 years ago
- Python tool to convert a depth map into a triangle mesh☆34Updated last year
- Unity project for nerf_pl (Neural Radiance Fields) for VR☆17Updated 11 months ago
- ☆17Updated last year
- [CVPR2021] De-rendering the World's Revolutionary Artefacts☆58Updated last year
- [CVPR 2023] Virtual Occlusions Through Implicit Depth☆78Updated 3 months ago
- [CVPR2022] Official implementation of PhotoScene, a framework to transfer photorealistic material and lighting for indoor scene from phot…☆100Updated 10 months ago
- [3DV-2022] The official repo for the paper "Dual-Space NeRF: Learning Animatable Avatars and Scene Lighting in Separate Spaces".☆77Updated last year
- PlenOctrees construction + rendering PyTorch CUDA extension☆77Updated last year
- [SIGGRAPH 2022] ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion…☆156Updated last year
- ☆26Updated last month
- Source code for eikonalfield (SIGGRAPH 2022)☆75Updated 2 years ago
- ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision (CVPR 2023)☆85Updated last year
- Implementation of "Outdoor inverse rendering from a single image using multiview self-supervision"☆51Updated 11 months ago
- Few shot regularization for gaussian splatting☆29Updated 9 months ago
- Maps a user-selected point to a segmentation which induces a low distortion parameterization☆49Updated last year
- CVPR 2023: PAniC-3D, rendering☆15Updated last year
- ☆25Updated last year
- Texturify Code☆74Updated 11 months ago
- ☆22Updated 2 years ago
- Official repository of "TexTile: A Differentiable Metric for Texture Tileability" [CVPR 2024]☆39Updated 4 months ago
- ☆75Updated last year
- An implementation using NVIDIA Kaolin Wisp and Stable Diffusion that applies the Score Distillation Sampling to the task of Few-shot / si…☆37Updated last year
- [ICLR'24] This repository is the implementation of "TUVF: Learning Generalizable Texture UV Radiance Fields"☆58Updated 6 months ago
- Code and models for "PanoDR: Spherical Panorama Diminished Reality for Indoor Scenes" presented at the OmniCV workshop of CVPR21.☆37Updated 2 years ago
- ☆60Updated last year