polako-rs / polakoLinks
Open app & game engine on the top of the `bevy` with all the good.
☆42Updated 11 months ago
Alternatives and similar repositories for polako
Users that are interested in polako are comparing it to the libraries listed below
Sorting:
- adds trait queries to the bevy game engine☆113Updated 2 months ago
- ☆63Updated last year
- An ability management suite for Bevy.☆74Updated 2 months ago
- A plugin to enable random number generation for the Bevy game engine.☆38Updated 2 months ago
- Fine-grained reactivity framework for Bevy.☆116Updated 4 months ago
- ☆58Updated 7 months ago
- Attach Bevy's Handles/Entities statically to Types.☆37Updated last year
- A 2d lighting crate for bevy.☆41Updated last year
- Event listening, bubbling, and callbacks☆182Updated 4 months ago
- Asset-oriented UI framework for Bevy☆74Updated last week
- Reactive UI framework for Bevy game engine☆59Updated last year
- Bevy plugin for localization using Fluent.☆133Updated 2 months ago
- An event based networking library for Bevy☆55Updated 11 months ago
- Lightning fast tilemaps for bevy.☆84Updated 8 months ago
- A flexible networking crate for Bevy.☆45Updated 6 months ago
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆75Updated last month
- Apply a pixelation effect to any Bevy mesh or scene without post-processing.☆85Updated 3 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆55Updated this week
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆76Updated 2 months ago
- bevy UI framework inspired by svelte and tailwindcss☆33Updated 10 months ago
- Spatial datastructures for Bevy☆172Updated 2 months ago
- Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures fr…☆64Updated 2 months ago
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆155Updated 2 months ago
- ergonomic reactive Bevy UI library powered by FRP signals☆168Updated last week
- ☆163Updated 3 weeks ago
- Simple integration of a Tokio runtime into a Bevy app for background processing.☆71Updated 2 months ago
- A gamedev console inspired by classic Unix text editors☆43Updated 2 months ago
- Ad-hoc component insertion for bevy scenes☆72Updated last year
- RTS-style camera controls plugin for Bevy Engine☆78Updated 2 months ago
- Load MagicaVoxel Vox file for bevy engine.☆46Updated 2 months ago