pmndrs / cannon-es-debugger
Wireframe debugger for use with cannon-es https://github.com/react-spring/cannon-es
☆108Updated last year
Alternatives and similar repositories for cannon-es-debugger:
Users that are interested in cannon-es-debugger are comparing it to the libraries listed below
- Convert a THREE.Mesh to a CANNON.Shape.☆341Updated 3 weeks ago
- Performant plane reflections in three.js r139☆112Updated 2 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆173Updated 5 months ago
- Collection of shader materials for three.js☆346Updated this week
- ☀️ Cascaded shadow maps (CSMs) implementation for Three.js☆312Updated last year
- Extending built-in materials, instances of ShaderMaterial and shader objects of onBeforeCompile.☆172Updated last year
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆139Updated last year
- ☆53Updated 2 years ago
- Easily edit the materials in your beautifully crafted threejs scene. Compatible vanilla and react.☆201Updated 3 years ago
- for your TPS game development with three.js.☆257Updated last year
- Experiment with WebGL, Three.js, OffscreenCanvas with Web Worker, stencil buffer and an event-driven architecture using RxJs with a DI li…☆84Updated last year
- Shooter AI showcase with Yuka.☆84Updated last year
- 3D object trail renderer for Three.js☆177Updated 7 months ago
- ☆213Updated 2 months ago
- A Three.JS WebXR UI. Enabling easy UI creation for immersive-vr sessions.☆133Updated 2 years ago
- Three.js library for fracturing and slicing meshes in real time.☆112Updated 7 months ago
- A collection of Three.js Shading Language (TSL) textures☆125Updated 3 weeks ago
- Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.☆188Updated this week
- ECSY and three.js components, systems and helpers☆179Updated 2 years ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆95Updated 4 months ago
- Implementation of Evan Wallace's webgl-water demo using ThreeJS☆233Updated 3 years ago
- A lens flare effect for Vanilla Threejs☆150Updated last year
- Fast and simple interaction manager for three.js for enabling mouse and touch events on 3D objects☆190Updated 5 months ago
- ☆65Updated last year
- 🌊 Interactive Water Surface shader component for React Three Fiber☆105Updated 9 months ago
- A simple to use fake glow material for vanilla threejs☆111Updated 11 months ago
- An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.☆389Updated last week
- Utility classes for Text rendering in Three.js using Bitmap fonts and MSDF (multi-channel signed distance fields).☆125Updated 2 months ago
- Ray tracing based procedural volumetric fire for three.js☆141Updated 4 years ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆42Updated 7 months ago